2009

Table Of Contents
When you activate Auto Select mode, the nearest morph point will be automatically
selected when you move the ball in the Morph Pad.
You can also click in the circles around A, B, C, D, or Center to manually select a Morph
Pad point.
Randomizing Morph Points in Sculptures Morph Pad
The randomize feature allows you to create random variations of selected morph points.
When combined with the copy/paste function, randomizing lends itself to using the
Morph Pad as an automatic sound generator.
Use of the Morph Pad can yield interesting composite sounds—hybrids of the original
and morphed sound. You can copy this hybrid sound to a corner of the Morph Pad, or
to several corners, and randomize it by a definable amount.
The morphed sound then becomes a new timbral element that can, in turn, be moved
to the corners, randomized, and so on.
In effect, you are “breeding” a sound, while maintaining some control by selecting parent
and child sounds.
This approach can result in new, complex sounds without your needing to be a sound
programming guru.
The following parameters allow you to define your random variations.
Intensity slider
Point buttons
Randomize button
Point buttons: Set the number of morph points that are to be used for randomization,
and they also indicate which points will be randomized.
The bottom button, when selected, limits randomization to the currently selected
morph point.
Randomize button: Creates randomized values for all parameters of the chosen Morph
points.
Int(ensity) slider: Determines the amount of randomization from 1% (slight deviation)
to 100% (completely random values).
371Chapter 14 Sculpture