2009

Table Of Contents
Working with Sculptures Objects
The objects are used to stimulate or otherwise affect the string in some way. The object
parameters discussed in this section apply on a per-voice basis. You will note a number
of parameter names followed by (morphable). This indicates that the parameters can be
morphed between up to five morph points. More details can be found in Getting to Know
Sculptures Morph Section.
Important: At least one object must be used to excite or disturb the string, because the
string itself does not make any sound!
There are a number of different string excite/disturb/damp models available, such as blow,
pluck, bow, and so on. These can radically alter the general timbre of the string’s attack
phase, making it possible to create bowed or plucked flute and bell sounds, or guitars
with a flute-like attack, for example.
Judicious use of the object parameters can deliver very accurate emulations of real-world
instruments, or sounds that are altogether more other-worldly.
It is important to note that each additional disturb/damp object that is activated will
affect the string. This will in turn alter the interaction of any other active object with the
string, often resulting in a completely different character from your sound.
Obviously, changing the sonic character is the reason you would use a new object, but
the pluck and blow object combination you chose may sound like fingernails on a
blackboard, rather than the plucked pan flute you were going for—depending on other
string settings.
Therefore, you need to pay special attention to the model type and strength of objects.
You may find that the flavor of the excite object (Object 1), for example, has changed
significantly—and you may need to adjust or change the parameters of all objects (and
perhaps several string parameter values) after you introduce a new disturb/damp object
(2 or 3).
Similarly, the selection of a different type of excite object will affect the disturb/damp
objects—and the string itself—thereby changing the character of your sound.
Repositioning objects also changes the timbre of the string. If emulating a guitar, for
example, changing an object position would be similar to picking or strumming a string
at various spots along the fretboard.
331Chapter 14 Sculpture