2009

Table Of Contents
Sculpture enables you to virtually model the physical consistency and behavior of all
components involved—hence component modeling synthesis.
Pickups
Amplitude
envelope
Wave
Shaper
Filter
Delay
Body EQ
Level
Limiter
Objects
String
This figure shows the signal flow of the core synthesis engine. Check out the options as
you read about each parameter to obtain a feel for where things are and what is available.
Following the stimulation of the string by various objects, the vibration of the string is
captured by two moveable pickups—you can view these as being similar, in concept and
operation, to the electromagnetic pickups found on guitars, electric pianos, or clavinets.
The pickups send the signal to the ADSR-equipped amplitude stage, a Waveshaper with
selectable types, and a multimode filter. These all serve to sculpt your sound.
Note: All elements described above exist on a per voice basis.
The sum of all voice signals can then be processed by an integrated Delay effect. From
there, the signal is sent to an EQ-like module (the Body EQ), which globally simulates the
spectral shape/body response of your instrument. The resulting signal is then fed to a
Level Limiter section.
A vast number of modulation sources are also available, from tempo-synced LFOs to jitter
generators and recordable envelopes. These can control the string and object properties,
the filter, and other parameters. You can even modulate other modulation sources, if you
wish.
A recordable Morph function also allows for smooth or abrupt transitions between up to
five morph points. A morph point is essentially a collection of parameter settings at a
given moment in time.
Before you are introduced to Sculptures parameters, it is important to note that the
interaction between various sections of the component modeling synthesis engine is
more dynamic and more tightly intertwined than that of other synthesis methods. This
can lead to some truly unique sounds, but sometimes even a small parameter change
can deliver dramatically different, and unexpected, results.
322 Chapter 14 Sculpture