2009

Table Of Contents
Several tutorial sections are available to help you learn about creating sounds with
Sculpture. See Sculpture Tutorial: Getting Started with Sound Creation. This section
contains information to assist you when starting to explore sound creation in Sculpture.
The creation of particular types of basic instrument sounds is discussed in several sections.
See Sculpture Tutorial: Creating Basic Sounds. For a more detailed look at programming
particular types of sounds, see Advanced Sculpture Tutorial: Programming Electric Basses
and Advanced Sculpture Tutorial: Programming Synthesized Sounds. Sculpture provides
an extensive range of modulation options. To help you learn more about these features,
see Sculpture Tutorial: Modulations.
Getting to Know the Sculpture Interface
This section provides an overview of the Sculpture interface.
Sound engine
Modulation section Global control sources
The user interface of Sculpture is broken down into three main areas.
Sound engine: The top two-thirds of Sculpture contains the sound engine. It is divided
into five sub-sections:
String parameters: The circular Material Pad in the center is used to create and control
the string, thus determining the basic timbre of your sound.
Object parameters: The dark silver area at the top left contains the object parameters,
which are used to stimulate, or otherwise affect, the string in some way.
320 Chapter 14 Sculpture