2009

Table Of Contents
Sculpture is a synthesizer that generates sounds by simulating the physical properties of
a vibrating string.
Sculpture uses a method of synthesis calledcomponent modeling. This approach to tone
generation enables you to create a virtual model of an acoustic instrument, such as a
violin or cello. Components such as the length of the neck, the material the instrument
is made of—wood or metal, for example—the diameter, tension, and material of the
strings—nylon or steel, for example—and the size of the instrument body can be modeled.
In addition to the physical properties of the instrument, you can determine how and
where it is played—softly bowed, or plucked, on top of a mountain or under the sea.
Other aspects such as finger noise and vibrato can also be emulated. You can even hit
your instrument’s strings with a stick, or emulate dropping a coin onto the bridge, if
desired.
Sculpture is not limited to recreating real-world instruments. You are free to combine
components in any way, leading to bizarre hybrids such as a six-foot-long guitar with a
bronze bell for a body—played with a felt hammer.
If you need to create an endlessly evolving texture for a film soundtrack, or the perfect
spaceship take-off sound, Sculpture is quite up to the job.
More traditional synthesizer tones can also be created in Sculpture. These will benefit
from the modeling process itself, which tends to add a level of richness and an organic
quality to sounds. The end result will be lush, warm pads, deep and round synthesizer
basses, and powerful lead sounds.
Sculpture is a performance-oriented synthesizer that benefits from the use of controllers,
modulations, and different playing techniques. Take the time to experiment with all
available controls and parameters—when initially auditioning some of the supplied
sounds, and when creating new ones of your own.
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Sculpture
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