2009

Table Of Contents
Typical sync sounds feature dynamic frequency sweeps over wide frequency ranges.
These frequency modulations (the sweeps) can be applied in various ways.
Try the pre-programmed pitch modulation, assigned to the modulation wheel first.
In the second router channel, an envelope pitch modulation has been preprogrammed
(target = Pitch 2, Source = Env 1). Setting the minimum value to 1.0 results in a typical
sync envelope. Also check out shorter Decay Times for Envelope 1.
To avoid a sterile, lifeless sound (after the decay phase of the envelope), you may also
want to modulate the oscillator frequency with an LFO. Use the third router channel,
and set the minimum modulation applied by LFO 1 to about 0.50.
Substitute the synchronized square wave with the synced sawtooth wave, and see if
you like the results.
Note: Pulse width modulation is also available via the synchronized square wave of
Oscillators 2 and 3. A modulation of the wave parameters of these two oscillators results
in a PWM when the synced square wave is selected.
Getting Started with Vector Synthesis in the ES2
This tutorial section provides some hints for Vector Envelope programming. In the Vector
Start setting, the “mix” of the oscillators is controlled by the Vector Envelope. Each oscillator
has been set to a different waveform.
Switch from the Router view to Vector view.
In its basic (default) setting, the Vector Envelope has 3 envelope points. Point 1 is the
start point, point 2 the Sustain point, and point 3 is the target in the release phase. By
clicking the points, you can see that the mix is always set to 100% for Oscillator 1, in
the Triangle.
Click point 2, and drag the square icon in the Triangle to Oscillator 2. You’ll hear a square
wave, instead of Oscillator 1’s sawtooth.
Engage the Vector Envelope by switching the Solo Point parameter off. When it is
switched on, you hear only the selected point, with no dynamic modulation. When
Solo Point is switched off, you’ll hear the sound moving from saw to square, with every
triggered note.
Alter the preset time of 498 ms between points 1 and 2.
While holding Shift, click between points 1 and 2. This will create a new point 2, and
the point formerly known as point 2 will become point 3. The total time span between
point 1 and point 3 is divided into the times between points 1 and 2, and 2 and 3. The
division takes place at the click location. If you click at the exact midpoint, the new
time spans are equal.
Click the newly created point 2, and then drag its corresponding square icon in the
Triangle to Oscillator 2.
120 Chapter 5 ES2