2009
Table Of Contents
- Logic Studio Effects
- Contents
- An Introduction to the Logic Studio Effects
- Amps and Pedals
- Amp Designer
- Choosing an Amp Designer Model
- Tweed Combos
- Classic American Combos
- British Stacks
- British Combos
- British Alternatives
- Metal Stacks
- Additional Combos
- Building a Customized Amp Designer Combo
- Choosing an Amp Designer Amplifier
- Choosing an Amp Designer Cabinet
- Amp Designer Cabinet Reference Table
- Using Amp Designer’s Equalizer
- Amp Designer Equalizer Type Reference Table
- Using Amp Designer’s Gain, Presence, and Master Controls
- Getting to Know Amp Designer’s Effects Parameters
- Using Amp Designer’s Reverb Effect
- Amp Designer Reverb Type Reference Table
- Using Amp Designer’s Tremolo and Vibrato Effects
- Setting Amp Designer Microphone Parameters
- Setting Amp Designer’s Output Level
- Bass Amp
- Guitar Amp Pro
- Building Your Guitar Amp Pro Model
- Choosing a Guitar Amp Pro Amplifier
- Choosing a Guitar Amp Pro Speaker Cabinet
- Choosing a Guitar Amp Pro Equalizer
- Using Guitar Amp Pro’s Gain, Tone, Presence, and Master Controls
- Getting to Know Guitar Amp Pro’s Effects Section
- Using Guitar Amp Pro’s Tremolo and Vibrato Effects
- Using Guitar Amp Pro’s Reverb Effect
- Setting Guitar Amp Pro Microphone Parameters
- Setting the Guitar Amp Pro Output Level
- Pedalboard
- Amp Designer
- Delay Effects
- Delay Designer
- Getting to Know the Delay Designer Interface
- Getting to Know Delay Designer’s Main Display
- Using Delay Designer’s View Buttons
- Zooming and Navigating Delay Designer’s Tap Display
- Creating Taps in Delay Designer
- Selecting Taps in Delay Designer
- Moving and Deleting Taps in Delay Designer
- Using Delay Designer’s Tap Toggle Buttons
- Editing Parameters in Delay Designer’s Tap Display
- Aligning Delay Designer Tap Values
- Editing Filter Cutoff in Delay Designer’s Tap Display
- Editing Pan in Delay Designer’s Tap Display
- Editing Taps in Delay Designer’s Tap Parameter Bar
- Editing Delay Designer Taps with the Shortcut Menu
- Resetting Delay Designer Tap Values
- Synchronizing Taps in Delay Designer
- Using Delay Designer’s Master Section
- Working with Delay Designer in Surround
- Echo
- Sample Delay
- Stereo Delay
- Tape Delay
- Delay Designer
- Distortion Effects
- Dynamics Processors
- Equalizers
- Filter Effects
- AutoFilter
- EVOC 20 Filterbank
- EVOC 20 TrackOscillator
- What Is a Vocoder?
- How Does a Vocoder Work?
- Getting to Know the EVOC 20 TrackOscillator Interface
- EVOC 20 TrackOscillator Analysis In Parameters
- Using EVOC 20 TrackOscillator Analysis In Parameters
- EVOC 20 TrackOscillator U/V Detection Parameters
- EVOC 20 TrackOscillator Synthesis In Parameters
- Basic Tracking Oscillator Parameters
- Tracking Oscillator Pitch Correction Parameters
- Quantizing the Pitch of the Tracking Oscillator
- EVOC 20 TrackOscillator Formant Filter Parameters
- Using Formant Stretch and Formant Shift
- EVOC 20 TrackOscillator Modulation Parameters
- EVOC 20 TrackOscillator Output Parameters
- Fuzz-Wah
- Spectral Gate
- Imaging Processors
- Metering Tools
- Modulation Effects
- Pitch Effects
- Reverb Effects
- Space Designer Convolution Reverb
- Getting to Know the Space Designer Interface
- Working with Space Designer’s Impulse Response Parameters
- Working with Space Designer’s Envelope and EQ Parameters
- Working with Space Designer’s Filter
- Working with Space Designer’s Global Parameters
- Using Space Designer’s Input Slider
- Using Space Designer’s Latency Compensation Feature
- Using Space Designer’s Definition Parameter
- Using Space Designer’s Rev Vol Compensation
- Using Space Designer’s Output Sliders
- Working with Pre-Dly (Predelay) in Space Designer
- Using Space Designer’s IR Start Parameter
- Using Space Designer’s Spread Parameters
- Automating Space Designer
- Specialized Effects and Utilities
- Utilities and Tools
Setting Suitable Compressor Envelope Times
The Attack and Release parameters shape the dynamic response of the Compressor. The
Attack parameter determines the time it takes after the signal exceeds the threshold level
before the Compressor starts reducing the signal.
Many sounds, including voices and musical instruments, rely on the initial attack phase
to define the core timbre and characteristic of the sound. When compressing these types
of sounds, you should set higher Attack values to ensure that the attack transients of the
source signal aren’t lost or altered.
When attempting to maximize the level of an overall mix, it is best to set the Attack
parameter to a lower value, because higher values often result in no, or minimal,
compression.
The Release parameter determines how quickly the signal is restored to its original level
after it falls below the threshold level. Set a higher Release value to smooth out dynamic
differences in the signal. Set lower Release values if you want to emphasize dynamic
differences.
Important: The discussion above is highly reliant on not only the type of source material,
but also the compression ratio and threshold settings.
Setting the Compressor Knee
The Knee parameter determines whether the signal is slightly, or severely, compressed
as it approaches the threshold level.
Setting a Knee value close to 0 (zero) results in no compression of signal levels that fall
just below the threshold, while levels at the threshold are compressed by the full Ratio
amount. This is known as hard knee compression, which can cause abrupt and often
unwanted transitions as the signal reaches the threshold.
Increasing the Knee parameter value increases the amount of compression as the signal
approaches the threshold, creating a smoother transition. This is called soft knee
compression.
Setting Other Compressor Parameters
As the compressor reduces levels, the overall volume at its output is typically lower than
the input signal. You can adjust the output level with the Gain slider.
You can also use the Auto Gain parameter to compensate for the level reduction caused
by compression (choose either −12 dB or 0 dB).
When you use the Platinum circuit type, the Compressor can analyze the signal using
one of two methods: Peak or root mean square (RMS). While Peak is more technically
accurate, RMS provides a better indication of how people perceive the signal loudness.
93Chapter 4 Dynamics Processors










