2009

Table Of Contents
Delay effects store the input signal—and hold it for a short time—before sending it to
the effect input or output.
The held, and delayed, signal is repeated after a given time period, creating a repeating
echo effect. Each subsequent repeat is a little quieter than the previous one. Most delays
also allow you to feed a percentage of the delayed signal back to the input. This can result
in a subtle, chorus-like effect or cascading, chaotic audio output.
The delay time can often be synchronized to the project tempo by matching the grid
resolution of the project, usually in note values or milliseconds.
You can use delays to double individual sounds to resemble a group of instruments
playing the same melody, to create echo effects, to place the sound in a large space”,
to generate rhythmic effects, or to enhance the stereo position of tracks in a mix.
Delay effects are generally used as channel insert or bussed effects. They are rarely used
on an overall mix (in an output channel), unless you’re trying to achieve an unusual effect.
This chapter covers the following:
Delay Designer (p. 53)
Echo (p. 74)
Sample Delay (p. 74)
Stereo Delay (p. 75)
Tape Delay (p. 77)
Delay Designer
Delay Designer is a multitap delay. Unlike traditional delay units that offer only one or
two delays (or taps), that may or may not be fed back into the circuit, Delay Designer
provides up to 26 individual taps. These taps are all fed from the source signal and can
be freely edited to create delay effects that have never been heard before.
53
Delay Effects
2