2009
Table Of Contents
- Logic Studio Effects
- Contents
- An Introduction to the Logic Studio Effects
- Amps and Pedals
- Amp Designer
- Choosing an Amp Designer Model
- Tweed Combos
- Classic American Combos
- British Stacks
- British Combos
- British Alternatives
- Metal Stacks
- Additional Combos
- Building a Customized Amp Designer Combo
- Choosing an Amp Designer Amplifier
- Choosing an Amp Designer Cabinet
- Amp Designer Cabinet Reference Table
- Using Amp Designer’s Equalizer
- Amp Designer Equalizer Type Reference Table
- Using Amp Designer’s Gain, Presence, and Master Controls
- Getting to Know Amp Designer’s Effects Parameters
- Using Amp Designer’s Reverb Effect
- Amp Designer Reverb Type Reference Table
- Using Amp Designer’s Tremolo and Vibrato Effects
- Setting Amp Designer Microphone Parameters
- Setting Amp Designer’s Output Level
- Bass Amp
- Guitar Amp Pro
- Building Your Guitar Amp Pro Model
- Choosing a Guitar Amp Pro Amplifier
- Choosing a Guitar Amp Pro Speaker Cabinet
- Choosing a Guitar Amp Pro Equalizer
- Using Guitar Amp Pro’s Gain, Tone, Presence, and Master Controls
- Getting to Know Guitar Amp Pro’s Effects Section
- Using Guitar Amp Pro’s Tremolo and Vibrato Effects
- Using Guitar Amp Pro’s Reverb Effect
- Setting Guitar Amp Pro Microphone Parameters
- Setting the Guitar Amp Pro Output Level
- Pedalboard
- Amp Designer
- Delay Effects
- Delay Designer
- Getting to Know the Delay Designer Interface
- Getting to Know Delay Designer’s Main Display
- Using Delay Designer’s View Buttons
- Zooming and Navigating Delay Designer’s Tap Display
- Creating Taps in Delay Designer
- Selecting Taps in Delay Designer
- Moving and Deleting Taps in Delay Designer
- Using Delay Designer’s Tap Toggle Buttons
- Editing Parameters in Delay Designer’s Tap Display
- Aligning Delay Designer Tap Values
- Editing Filter Cutoff in Delay Designer’s Tap Display
- Editing Pan in Delay Designer’s Tap Display
- Editing Taps in Delay Designer’s Tap Parameter Bar
- Editing Delay Designer Taps with the Shortcut Menu
- Resetting Delay Designer Tap Values
- Synchronizing Taps in Delay Designer
- Using Delay Designer’s Master Section
- Working with Delay Designer in Surround
- Echo
- Sample Delay
- Stereo Delay
- Tape Delay
- Delay Designer
- Distortion Effects
- Dynamics Processors
- Equalizers
- Filter Effects
- AutoFilter
- EVOC 20 Filterbank
- EVOC 20 TrackOscillator
- What Is a Vocoder?
- How Does a Vocoder Work?
- Getting to Know the EVOC 20 TrackOscillator Interface
- EVOC 20 TrackOscillator Analysis In Parameters
- Using EVOC 20 TrackOscillator Analysis In Parameters
- EVOC 20 TrackOscillator U/V Detection Parameters
- EVOC 20 TrackOscillator Synthesis In Parameters
- Basic Tracking Oscillator Parameters
- Tracking Oscillator Pitch Correction Parameters
- Quantizing the Pitch of the Tracking Oscillator
- EVOC 20 TrackOscillator Formant Filter Parameters
- Using Formant Stretch and Formant Shift
- EVOC 20 TrackOscillator Modulation Parameters
- EVOC 20 TrackOscillator Output Parameters
- Fuzz-Wah
- Spectral Gate
- Imaging Processors
- Metering Tools
- Modulation Effects
- Pitch Effects
- Reverb Effects
- Space Designer Convolution Reverb
- Getting to Know the Space Designer Interface
- Working with Space Designer’s Impulse Response Parameters
- Working with Space Designer’s Envelope and EQ Parameters
- Working with Space Designer’s Filter
- Working with Space Designer’s Global Parameters
- Using Space Designer’s Input Slider
- Using Space Designer’s Latency Compensation Feature
- Using Space Designer’s Definition Parameter
- Using Space Designer’s Rev Vol Compensation
- Using Space Designer’s Output Sliders
- Working with Pre-Dly (Predelay) in Space Designer
- Using Space Designer’s IR Start Parameter
- Using Space Designer’s Spread Parameters
- Automating Space Designer
- Specialized Effects and Utilities
- Utilities and Tools
DescriptionStompbox
A deluxe distortion effect. It offers independent level controls for
input (Input) and output (Level). Drive controls the amount of
saturation applied to the input signal. The Tone knob sets the cutoff
frequency. The Squash knob sets the threshold for the internal
compression circuit. Contour sets the amount of nonlinear distortion
applied to the signal. Mix sets the ratio between the source and
distorted signals. The Bright/Fat switch changes between two fixed
high shelving filter frequencies. Blue and red LEDs indicate each
switch position, respectively.
Double Dragon
An American “fuzz” distortion effect. Fuzz controls the input gain.
Overall output gain is set with Level. The Tone knob increases treble,
while simultaneously rolling-off low frequencies, as you move it to
higher values.
Fuzz Machine
Grinder is a lo-fi, dirty “metal” distortion. Grind sets the amount of
drive applied to the input signal. Tone is controlled with the Filter
knob, making the sound harsher and more crunchy at higher values.
The Full/Scoop switch alternates between two fixed Gain/Q filter
settings. At the Full position, filtering is less pronounced than at
the Scoop position. Overall output level is controlled with the Level
knob.
Grinder
A softer, full-sounding distortion effect. Fuzz sets the amount of
saturation applied to the input signal. Volume sets the output level.
Happy Face Fuzz
An overdrive effect that can emphasize high frequency content in
the signal. Level controls the effect output. The Treble/Full switch
sets a fixed shelving frequency, allowing either the treble portion
or the full range input signal to be processed.
Hi-Drive
A saturated, somewhat harsh distortion. Roar sets the amount of
gain applied to the input signal. Growl sets the amount of saturation.
Tone sets the overall color of the distortion. Higher Tone values
increase the treble content of the signal, but there is a
corresponding decrease in overall volume. Texture can smooth out
or roughen up the distortion. Grain sets the amount of nonlinear
distortion applied to the signal. The effect output is controlled with
the Level knob.
Monster Fuzz
A fat fuzz effect, that can deliver a soft, saturated distortion. Fuzz
controls the input gain. Level sets the ratio between the distorted
and source signals. The Tone knob sets the cutoff frequency of the
highpass filter.
Octafuzz
A metal/hard rock distortion effect. Crunch sets the amount of
saturation applied to the input signal. Output gain is set with Level.
Tonal color is set with the Tone knob, making the sound brighter
at higher values.
Rawk! Distortion
46 Chapter 1 Amps and Pedals










