2009

Table Of Contents
DescriptionStompbox
A deluxe distortion effect. It offers independent level controls for
input (Input) and output (Level). Drive controls the amount of
saturation applied to the input signal. The Tone knob sets the cutoff
frequency. The Squash knob sets the threshold for the internal
compression circuit. Contour sets the amount of nonlinear distortion
applied to the signal. Mix sets the ratio between the source and
distorted signals. The Bright/Fat switch changes between two fixed
high shelving filter frequencies. Blue and red LEDs indicate each
switch position, respectively.
Double Dragon
An American “fuzz” distortion effect. Fuzz controls the input gain.
Overall output gain is set with Level. The Tone knob increases treble,
while simultaneously rolling-off low frequencies, as you move it to
higher values.
Fuzz Machine
Grinder is a lo-fi, dirty “metal” distortion. Grind sets the amount of
drive applied to the input signal. Tone is controlled with the Filter
knob, making the sound harsher and more crunchy at higher values.
The Full/Scoop switch alternates between two fixed Gain/Q filter
settings. At the Full position, filtering is less pronounced than at
the Scoop position. Overall output level is controlled with the Level
knob.
Grinder
A softer, full-sounding distortion effect. Fuzz sets the amount of
saturation applied to the input signal. Volume sets the output level.
Happy Face Fuzz
An overdrive effect that can emphasize high frequency content in
the signal. Level controls the effect output. The Treble/Full switch
sets a fixed shelving frequency, allowing either the treble portion
or the full range input signal to be processed.
Hi-Drive
A saturated, somewhat harsh distortion. Roar sets the amount of
gain applied to the input signal. Growl sets the amount of saturation.
Tone sets the overall color of the distortion. Higher Tone values
increase the treble content of the signal, but there is a
corresponding decrease in overall volume. Texture can smooth out
or roughen up the distortion. Grain sets the amount of nonlinear
distortion applied to the signal. The effect output is controlled with
the Level knob.
Monster Fuzz
A fat fuzz effect, that can deliver a soft, saturated distortion. Fuzz
controls the input gain. Level sets the ratio between the distorted
and source signals. The Tone knob sets the cutoff frequency of the
highpass filter.
Octafuzz
A metal/hard rock distortion effect. Crunch sets the amount of
saturation applied to the input signal. Output gain is set with Level.
Tonal color is set with the Tone knob, making the sound brighter
at higher values.
Rawk! Distortion
46 Chapter 1 Amps and Pedals