2009
Table Of Contents
- Logic Studio Effects
- Contents
- An Introduction to the Logic Studio Effects
- Amps and Pedals
- Amp Designer
- Choosing an Amp Designer Model
- Tweed Combos
- Classic American Combos
- British Stacks
- British Combos
- British Alternatives
- Metal Stacks
- Additional Combos
- Building a Customized Amp Designer Combo
- Choosing an Amp Designer Amplifier
- Choosing an Amp Designer Cabinet
- Amp Designer Cabinet Reference Table
- Using Amp Designer’s Equalizer
- Amp Designer Equalizer Type Reference Table
- Using Amp Designer’s Gain, Presence, and Master Controls
- Getting to Know Amp Designer’s Effects Parameters
- Using Amp Designer’s Reverb Effect
- Amp Designer Reverb Type Reference Table
- Using Amp Designer’s Tremolo and Vibrato Effects
- Setting Amp Designer Microphone Parameters
- Setting Amp Designer’s Output Level
- Bass Amp
- Guitar Amp Pro
- Building Your Guitar Amp Pro Model
- Choosing a Guitar Amp Pro Amplifier
- Choosing a Guitar Amp Pro Speaker Cabinet
- Choosing a Guitar Amp Pro Equalizer
- Using Guitar Amp Pro’s Gain, Tone, Presence, and Master Controls
- Getting to Know Guitar Amp Pro’s Effects Section
- Using Guitar Amp Pro’s Tremolo and Vibrato Effects
- Using Guitar Amp Pro’s Reverb Effect
- Setting Guitar Amp Pro Microphone Parameters
- Setting the Guitar Amp Pro Output Level
- Pedalboard
- Amp Designer
- Delay Effects
- Delay Designer
- Getting to Know the Delay Designer Interface
- Getting to Know Delay Designer’s Main Display
- Using Delay Designer’s View Buttons
- Zooming and Navigating Delay Designer’s Tap Display
- Creating Taps in Delay Designer
- Selecting Taps in Delay Designer
- Moving and Deleting Taps in Delay Designer
- Using Delay Designer’s Tap Toggle Buttons
- Editing Parameters in Delay Designer’s Tap Display
- Aligning Delay Designer Tap Values
- Editing Filter Cutoff in Delay Designer’s Tap Display
- Editing Pan in Delay Designer’s Tap Display
- Editing Taps in Delay Designer’s Tap Parameter Bar
- Editing Delay Designer Taps with the Shortcut Menu
- Resetting Delay Designer Tap Values
- Synchronizing Taps in Delay Designer
- Using Delay Designer’s Master Section
- Working with Delay Designer in Surround
- Echo
- Sample Delay
- Stereo Delay
- Tape Delay
- Delay Designer
- Distortion Effects
- Dynamics Processors
- Equalizers
- Filter Effects
- AutoFilter
- EVOC 20 Filterbank
- EVOC 20 TrackOscillator
- What Is a Vocoder?
- How Does a Vocoder Work?
- Getting to Know the EVOC 20 TrackOscillator Interface
- EVOC 20 TrackOscillator Analysis In Parameters
- Using EVOC 20 TrackOscillator Analysis In Parameters
- EVOC 20 TrackOscillator U/V Detection Parameters
- EVOC 20 TrackOscillator Synthesis In Parameters
- Basic Tracking Oscillator Parameters
- Tracking Oscillator Pitch Correction Parameters
- Quantizing the Pitch of the Tracking Oscillator
- EVOC 20 TrackOscillator Formant Filter Parameters
- Using Formant Stretch and Formant Shift
- EVOC 20 TrackOscillator Modulation Parameters
- EVOC 20 TrackOscillator Output Parameters
- Fuzz-Wah
- Spectral Gate
- Imaging Processors
- Metering Tools
- Modulation Effects
- Pitch Effects
- Reverb Effects
- Space Designer Convolution Reverb
- Getting to Know the Space Designer Interface
- Working with Space Designer’s Impulse Response Parameters
- Working with Space Designer’s Envelope and EQ Parameters
- Working with Space Designer’s Filter
- Working with Space Designer’s Global Parameters
- Using Space Designer’s Input Slider
- Using Space Designer’s Latency Compensation Feature
- Using Space Designer’s Definition Parameter
- Using Space Designer’s Rev Vol Compensation
- Using Space Designer’s Output Sliders
- Working with Pre-Dly (Predelay) in Space Designer
- Using Space Designer’s IR Start Parameter
- Using Space Designer’s Spread Parameters
- Automating Space Designer
- Specialized Effects and Utilities
- Utilities and Tools
Understanding XY Miking
In an XY recording, two directional microphones are symmetrically angled, from the center
of the stereo field. The right-hand microphone is aimed at a point between the left side
and the center of the sound source. The left-hand microphone is aimed at a point between
the right side and the center of the sound source. This results in a 45° to 60° off-axis
recording on each channel (or 90° to 120° between channels).
XY recordings tend to be balanced in both channels, with good positional information
being encoded. It is commonly used for drum recording. XY recording is also suitable for
larger ensembles and many individual instruments.
Typically, XY recordings have a narrower sound field than AB recordings, so they can lack
a sense of perceived width when played back. XY recordings can be mixed down to mono.
Understanding MS Miking
To make a Middle Side (MS) recording, two microphones are positioned as closely together
as possible—usually on a stand or hung from the studio ceiling. One is a cardioid (or
omnidirectional) microphone that directly faces the sound source you want to record—in
a straight alignment. The other is a bidirectional microphone, with its axes pointing to
the left and right of the sound source at 90° angles. The cardioid microphone records the
middle signal to one side of a stereo recording. The bidirectional microphone records
the side signal to the other side of a stereo recording. MS recordings made in this way
can be decoded by the Direction Mixer.
When MS recordings are played back, the side signal is used twice:
• As recorded
• Panned hard left and phase reversed, panned hard right
MS is ideal for all situations where you need to retain absolute mono compatibility. The
advantage of MS recordings over XY recordings is that the stereo middle is positioned
on the main recording direction (on-axis) of the cardioid microphone. This means that
slight fluctuations in frequency response that occur off the on-axis—as is the case with
every microphone—are less troublesome, because the recording always retains mono
compatibility.
Stereo Spread
Stereo Spread is typically used when mastering. There are several ways to extend the
stereo base (or perception of space), including use of reverbs or other effects and altering
the signal’s phase. These options can all sound great, but may also weaken the overall
sound of your mix by ruining transient responses, for example.
167Chapter 7 Imaging Processors










