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Table Of Contents
Chapter 23 Work in the Environment 790
Work with object groups
When building a virtual mixing desk or synthesizer layout in the Environment, you often
need to work with large groups of fader objects that have the same size, regular spacing, or a
similar denition.
To save time on the denition and alignment of these groups, you can choose (one or more)
objects as prototypes (templates) by copying them into the Clipboard. (Choose Edit > Copy.) You
can then apply certain characteristics of these template objects to selected objects.
Transfer the size of the prototypes to the selected objects
m Choose Options > Apply Buer Template to > Size.
Transfer the alignment template of selected objects
m Choose Options > Apply Buer Template to > Position.
The selected target objects are positioned at the top-left corner of the Environment layer, in
accordance with the layout of the template.
The Options > Apply Buer Template to > Position and Size command combines both of the
above functions.
Denition: The following describes the denition characteristics that can be transferred to
selected objects.
The Options > Apply Buer Template to > Denition function transfers the parameters of a
copied template to all selected objects. If several templates of the same type are available,
the one that is closest in size is used.
The Options > Apply Buer Template to > “Denition, channel increment increases the
channel number from object to object, beginning with the top-left object. Its not necessary
for the selected objects to have the same Input or Output denition as the template.
The Options > Apply Buer Template to > “Denition, number increment increases the rst
data byte of the denition (controller number, for example).
Cabling Serially: The Options > “Cable serially function connects all selected objects in series,
beginning with the object at the top left.
Names with Numbers: If you name one object in a selected group of objects with a name that
ends in a numeral, the remaining objects will adopt the name, but with sequentially increasing
numbers. For example, selecting several objects and naming one of them “Object 1” results in
the ensuing objects being renamed “Object 2,” “Object 3,” “Object 4,” and so on.