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Table Of Contents
Chapter 23 Work in the Environment 772
Replace Environments
The most exible (but also most time-consuming) method of exchanging Environments is to
manually choose whether each Environment object is kept, deleted, or replaced. If you choose to
replace an object, you must also dene the replacement object.
Replace an Environment using custom choices
1 Choose Options > Import Environment > Custom from the Environment menu bar.
2 Choose the destination project.
An Environment window listing all objects in the destination Environment is shown in a column
on the left, and the chosen action for each object is shown in a column on the right.
3 Do one of the following:
Select items in the list, then choose the replacement object from a pop-up menu. This pop-up
menu includes all objects in the track list of the source project.
Choose Import > Import Environment using current Assignment from the destination
Environment menu bar, then choose one of the following:
Import > Assign as ‘Keep’: Objects are unaltered.
Import > Assign as ‘Delete’: Objects are deleted.
Import > Assign by Identical: Objects are assigned to objects from the source project that
match the type, icon, name, port, and MIDI channel. Objects with the same Unique ID
have priority.
Import > Assign by Unique ID: Objects are assigned to objects from the source project with
the same Unique ID. This option is useful for updating an Environment when objects have
only been added.
Import > Assign by Port/MIDI Channel: Objects are replaced by objects with the same Port/
MIDI channel. If a match can’t be found for an object, an object set to Port 0 and the same
MIDI channel is assigned. If a match still can’t be found, an object with the same MIDI
channel is assigned.
Import > Assign by Name: Objects are replaced by objects with the most similar name. (At
least 80 percent of the name must be the same.)
Import > Assign by Icon/Name: As above, except the object icons must also match.