X
Table Of Contents
- Logic Pro X User Guide
- Contents
- Chapter 1: What’s new in Logic Pro X
- Chapter 2: Get started with Logic Pro X
- Get started overview
- Get started with the Logic Pro main window
- Get started with projects
- Get started with playback and navigation
- Get started with the project tempo, key, and time signature
- Get started with tracks
- Get started arranging regions in the Tracks area
- Get started editing regions
- Get started with Smart Controls
- Get started with mixing
- Get started with Apple Loops
- Get started with Drummer
- Get started with Track Stacks
- Get started with sharing
- Chapter 3: If you are upgrading
- Chapter 4: Logic Pro basics
- Chapter 5: Connect external devices
- Chapter 6: Work with projects
- Chapter 7: Work with tracks
- Chapter 8: Record your voice or a musical instrument
- Chapter 9: Use prerecorded media
- Chapter 10: Create a song arrangement
- Arranging overview
- Work in the Tracks area
- Arrange regions in the Tracks area
- Regions overview
- Select regions in the Tracks area
- Select parts of regions in the Tracks area
- Cut, copy, and paste regions in the Tracks area
- Move regions in the Tracks area
- Add or remove gaps in an arrangement
- Shift the playback position of regions in the Tracks area
- Loop regions in the Tracks area
- Resize regions in the Tracks area
- Mute and solo regions in the Tracks area
- Time stretch regions in the Tracks area
- Split regions in the Tracks area
- Demix MIDI regions in the Tracks area
- Join regions in the Tracks area
- Create aliases of MIDI regions in the Tracks area
- Clone audio regions in the Tracks area
- Change the color of regions in the Tracks area
- Convert audio regions to EXS sample zones
- Delete regions in the Tracks area
- Create fades and crossfades on audio regions
- Remove silent passages from audio files
- Work with folders
- Work with groove templates
- Edit region parameters
- Chapter 11: Edit audio regions in the Audio Track Editor
- Audio Track Editor overview
- Select audio regions in the Audio Track Editor
- Cut, copy, and paste audio regions in the Audio Track Editor
- Move audio regions in the Audio Track Editor
- Trim audio regions in the Audio Track Editor
- Split and join audio regions in the Audio Track Editor
- Snap edits to zero crossings in the Audio Track Editor
- Delete audio regions in the Audio Track Editor
- Chapter 12: Edit MIDI regions in the Piano Roll Editor
- Piano Roll Editor overview
- Add and edit notes in the Piano Roll Editor
- Add notes in the Piano Roll Editor
- Select notes in the Piano Roll Editor
- Snap items to the Piano Roll Editor grid
- Move notes in the Piano Roll Editor
- Copy notes in the Piano Roll Editor
- Change the pitch of notes in the Piano Roll Editor
- Resize notes in the Piano Roll Editor
- Edit note velocity in the Piano Roll Editor
- Quantize the timing of notes in the Piano Roll Editor
- Quantize the pitch of notes in the Piano Roll Editor
- Lock the position of events in the Piano Roll Editor
- Mute notes in the Piano Roll Editor
- Change the color of notes in the Piano Roll Editor
- Delete notes in the Piano Roll Editor
- View multiple MIDI regions in the Piano Roll Editor
- Split chords in the Piano Roll Editor
- Use MIDI Draw in the Piano Roll Editor
- Open the Event List or Score Editor from the Piano Roll Editor
- Chapter 13: Add a drummer to your project
- Chapter 14: Edit the timing and pitch of audio
- Chapter 15: Advanced edit features
- Chapter 16: Mix a project
- Mixing overview
- Mixer channel strips
- Set channel strip volume and check levels
- Set channel strip input formats
- Set channel strip pan or balance positions
- Mute and solo channel strips
- Work with plug-ins
- Work with channel strip settings
- Control channel strip signal flow in the Mixer
- Work with channel strip groups in the Mixer
- Surround panning in the Mixer
- Binaural panning in the Mixer
- Work with MIDI channel strips in the Mixer
- Customize the Mixer
- Use the I/O Labels window
- Adjust channel strips when recording or playing
- Work with ReWire applications
- Chapter 17: Automate mix and effects settings
- Chapter 18: Use Smart Controls
- Smart Controls overview
- Choose a Smart Control layout
- Map screen controls automatically
- Map screen controls to channel strip and plug-in parameters
- Edit mapping parameters
- Scale values using parameter mapping graphs
- Open the plug-in window for a screen control
- Rename a screen control
- Assign hardware controls to screen controls
- Compare an edited Smart Control with its saved settings
- Use the Arpeggiator with a Smart Control
- Automate screen control movements
- Chapter 19: Make global changes to a project
- Global changes overview
- Use the global tracks
- Work with markers
- Build a project with arrangement markers
- Work with time and key signatures
- Work with tempo
- Tempo overview
- Create tempo changes with the Tempo track
- Use the Tempo List
- Create tempo changes using Beat Detection
- Match audio recordings to the project tempo
- Match the tempo to an audio region
- Use tempo information from audio files
- Record tempo changes in Logic Pro
- Use Tempo Operations
- Use the Tempo Interpreter
- Control tempo changes with the tempo fader
- Work with transposition
- Work with beat mapping
- Control the overall project volume
- Chapter 20: View and edit music notation
- Notation overview
- Work in the Score Editor
- Score Editor overview
- View tracks as music notation in the Score Editor
- Position items graphically in the Score Editor
- Move and copy items in the Score Editor
- Resize notes and symbols in the Score Editor
- Adjust the vertical headroom of the score display
- Repeat events in the Score Editor
- Insert items in multiple regions
- Edit multiple items in the Score Editor
- Select multiple regions in the Score Editor
- Display and edit aliases in the Score Editor
- Add notes to the score
- Add notes and symbols from the Part box
- Part box overview
- View score symbols in the Part box
- Select score symbols in the Part box
- Add notes and rests from the Part box
- Add key and time signature changes
- Change the clef sign
- Add dynamic marks, slurs, and crescendi
- Change the appearance of note heads
- Add accents and other symbols to notes
- Add trills, ornaments, and tremolo symbols
- Add sustain pedal markings
- Add chord symbols
- Add chord grids and tablature symbols
- Add bar lines, repeat signs, and coda signs
- Add page and line break symbols
- Edit notes in the Score Editor
- Select notes in the Score Editor
- Move and copy notes in the Score Editor
- Change a note’s pitch, duration, and velocity
- Quantize the timing of notes in the Score Editor
- Edit attributes of individual notes
- Restrict note input to a diatonic key
- Control the appearance of tied notes
- Create and edit tuplets
- Use tuplets to override display quantization
- Add grace notes and independent notes
- Delete notes in the Score Editor
- Add lyrics and text
- Work with chord grids
- Edit score region parameters
- Work with staff styles
- Staff styles overview
- Assign staff styles to tracks
- Staff Style window
- Create and duplicate staff styles
- Edit staff styles
- Edit staff, voice, and assign parameters for a staff style
- Add and delete staffs or voices
- Copy and paste staffs or voices
- Copy staff styles between projects
- Delete staff styles
- Assign notes to voices and staffs
- Add notes to a polyphonic staff style
- Change the staff assignment of score symbols
- Beam notes across staffs
- Use drum notation with mapped staff styles
- Predefined staff styles
- Create scores and parts using score sets
- Edit the score layout
- Share the completed score
- Customize the Score Editor
- Chapter 21: Share projects
- Chapter 22: Surround in Logic Pro X
- Chapter 23: Work in the Environment
- Environment overview
- Common object parameters
- Work with Environment layers
- Work with Environment objects
- Create your MIDI signal path
- Exchange Environments
- Customize the Environment
- Environment objects reference
- Standard instrument objects
- Multi-instrument objects
- Mapped instrument objects
- Touch track objects
- Fader objects
- Alias objects
- Ornament objects
- GM mixer objects
- MMC record buttons objects
- Keyboard objects
- Monitor objects
- Macro objects
- Arpeggiator objects
- Transformer objects
- Delay line objects
- Voice limiter objects
- Channel splitter objects
- Chord memorizer objects
- Physical input objects
- Sequencer input objects
- MIDI click objects
- ReWire objects
- Channel strip objects
- Chapter 24: Video and synchronization
- Chapter 25: Preferences, project settings, and key commands
Chapter 20 View and edit music notation 612
Position items graphically in the Score Editor
You can position items graphically to improve the readability of your score (creating space for a
grace note, for example). There are three ways to position items:
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Using the Layout tool: The Layout tool is used to graphically move events in the Score Editor, in
order to optimize the display without altering the timing of MIDI events.
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Using the Event inspector: You can change the graphical position of Score Editor symbols and
text in the Event inspector by editing the Vertical Position and Horizontal Position parameters.
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Using key commands: You can use key commands to move any score symbol that can be
positioned independently of notes or stas, as well as text events and chord symbols. These
functions don’t alter the bar position of the aected symbols and text events. They alter the
Horizontal Position and Vertical Position parameters by ±1.
Position items using the Layout tool
m Select the Layout tool, then drag notes, symbols, text, or other items.
Layout tool
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When you move symbol or text objects with the Layout tool, the bar position is retained. The
Horizontal Position and Vertical Position parameters, however, are changed (as indicated in the
help tag during the process).
•
You can only edit the horizontal position of a note in relation to its bar position using
the Layout tool, not its vertical position. Dragging the note to the right or left changes
the displayed distance from the adjacent notes or rests. The bar position (and playback)
is unaltered.
Note: The bar position determines playback timing, as this is the actual MIDI event position.
Remember that the Score Editor is primarily designed to deliver notation, and that most (but not
all) editing functions are graphical, rather than physical, in nature.
Position items using the Event inspector
1 Select the item or items you want to position graphically.
2 Enter the value for the vertical position in the Vertical Pos.: eld. A value of 0 means a position
exactly on the top line of the sta, in most cases. Positive values are above, negative values
below it. In sta styles with more than one sta, the Sta parameter determines the sta that the
Vertical Position parameter refers to.
3 Enter the value for the horizontal position in the Horizontal Pos.: eld. The value determines the
horizontal oset of the object’s bar position. A value of 0 corresponds to the left edge of a note,
at that particular position.
Position items using key commands
m Use any of the following key commands:
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To move the vertical position up by 1: Use the Nudge Position Up key command.
•
To move the vertical position down by 1: Use the Nudge Position Down key command.
•
To move the horizontal position left by 1: Use the Nudge Position Left key command.
•
To move the horizontal position right by 1: Use the Nudge Position Right key command.
•
To adjust a number of selected symbols to the same height above (or below) the sta: Use the
Align Object Positions Vertically key command.