7
Table Of Contents
- Logic Pro 7
- Reference Manual
- Contents
- Preface 9 Logic Reference
- Chapter 1 13 Using Logic
- 13 Using the Mouse
- 14 Input Options
- 16 Tools and the Toolbox
- 21 Window Functions
- 34 Edit Operations
- 36 Selection Techniques
- 39 General Functions of the Editors
- 44 Key Commands
- 52 Step Input
- 57 Caps Lock Keyboard
- 59 Song Administration
- 70 Standard MIDI Files
- 72 Apple Loops
- 77 GarageBand File Import
- 78 ReCycle Import
- 80 Audio Export and Import
- Chapter 2 85 Transport
- Chapter 3 109 Arrange Window
- 109 Overview
- 110 Tracks
- 120 Arrange Channel Strip
- 121 MIDI Multi-Track Recording
- 123 MIDI Instruments
- 128 MIDI Regions
- 141 MIDI Region Playback Parameters
- 147 Quantization
- 151 Groove
- 152 Folders
- 155 Aliases
- 157 Markers
- 165 Time and Key Signature Editor
- 167 Arrange Window Techniques
- 170 Altering the Display
- 173 Reset Functions
- Chapter 4 175 Audio in the Arrange Window
- Chapter 5 201 The Environment
- Chapter 6 265 Logic’s Mixing Facilities
- Chapter 7 313 Automation
- Chapter 8 329 Global Tracks
- Chapter 9 349 Audio Window
- Chapter 10 377 Audio Drivers
- Chapter 11 385 Sample Editor
- Chapter 12 419 Project Manager
- Chapter 13 439 Event List
- Chapter 14 455 Hyper Editor
- Chapter 15 467 Matrix Editor
- Chapter 16 475 Score Editor
- 475 Score Editor—Introduction
- 477 Elements of the Score Edit Window
- 478 Notation Concept
- 482 General Appearance
- 485 Input Methods in the Score Window
- 486 Score Display Options—a Survey
- 487 Printout
- 488 Graphic Export
- 489 Realtime MIDI Recording
- 489 Step Input
- 490 Mouse Input
- 495 The Part Box
- 516 Move, Copy, and Paste
- 519 Editing or Deleting Notes and Symbols
- 522 The Display Parameter Box
- 529 Score Styles
- 548 Note Attributes
- 552 Instrument Sets and Score Display Levels
- 560 Song Settings for Score Display
- 574 Score Preferences
- 575 Text:Input and Display
- 582 Chord Symbols
- Chapter 17 587 The Transform Window
- Chapter 18 597 Tempo
- Chapter 19 605 Synchronization
- Chapter 20 619 Video
- Chapter 21 625 Song Settings and Preferences
- Chapter 22 655 Control Surface Support
- Glossary 683
- Index 713
- Logic Reference
- Using Logic
- Using the Mouse
- Input Options
- Tools and the Toolbox
- Window Functions
- Edit Operations
- Selection Techniques
- Goto Selection Start/End
- Scroll to Selection
- Selecting Individual Objects
- Selecting Several Objects
- Horizontal Selection
- “Rubber-Banding”
- Toggling the Selection Status
- Selecting Following Regions/Events
- Selecting Regions/Events Within the Locators (Vertical selection)
- Deselecting Regions/Events Outside the Locators
- Deselecting Regions Outside the Current Track
- Selecting Empty Regions
- Selecting Overlapped Regions/Events
- Selecting Muted Regions/Events
- Selecting Equal Colored Regions/Events
- Selecting Similar or Identical Objects
- Selecting Events with the same MIDI channel
- Selecting Regions and Events with Equal Subpositions
- Delete and Select Next Region/Event
- General Functions of the Editors
- Key Commands
- Step Input
- Caps Lock Keyboard
- Song Administration
- Standard MIDI Files
- Apple Loops
- GarageBand File Import
- ReCycle Import
- Audio Export and Import
- Transport
- Arrange Window
- Overview
- Tracks
- Arrange Channel Strip
- MIDI Multi-Track Recording
- MIDI Instruments
- MIDI Regions
- MIDI Region Playback Parameters
- Quantization
- Groove
- Folders
- Aliases
- Markers
- Time and Key Signature Editor
- Arrange Window Techniques
- Altering the Display
- Reset Functions
- Audio in the Arrange Window
- Regions
- Audio Recording
- Functions
- Freeze
- The Environment
- Environment—Introduction
- Basic Operation
- The MIDI Signal Path
- Environment Objects
- Object Parameters
- Standard Instrument
- Multi Instrument
- Multi Instrument Window
- Defining Custom Bank Selects
- Mapped Instrument
- Mapped Instrument Window
- GM Mixer Object
- MMC Record Buttons
- Keyboard Object
- Monitor Object
- Channel Splitter Object
- Transformer Object
- Arpeggiator Object
- Delay Line Object
- Voice Limiter Object
- Chord Memorizer Object
- Touch Tracks Object
- Physical Input/Sequencer Input Objects
- MIDI Metronome Click
- Internal Objects
- Internal—ReWire
- MIDI Outs
- Alias
- Ornament
- Macros
- Faders
- Audio Objects
- Faders
- SysEx Faders
- Environment Exchange
- Logic’s Mixing Facilities
- Audio Mixer
- Audio Objects in the Audio and Track Mixer
- Audio Object Types
- Audio Configuration
- Track Mixer
- MIDI Channel Strips
- Automation
- Automation—Introduction
- Track Based Automation
- Region Based Automation
- HyperDraw
- Conversion of Automation Data
- Global Tracks
- Audio Window
- Audio Window—Introduction
- Layout
- Display
- Operation
- File Administration
- Strip Silence
- Further Options
- Audio Drivers
- Sample Editor
- Sample Editor—Introduction
- Display
- The Sample Edit Window in Use
- Functions
- Digital Factory
- Third Party Plug-ins
- Project Manager
- Event List
- Hyper Editor
- Matrix Editor
- Score Editor
- Score Editor—Introduction
- Elements of the Score Edit Window
- Notation Concept
- General Appearance
- Input Methods in the Score Window
- Score Display Options—a Survey
- Settings which affect all song files:
- Settings which affect the score display of one song file:
- Settings which can be assigned differently for each Score window, and therefore allow different s...
- Settings which affect the score display of a particular MIDI Region:
- Settings which can be changed for each note individually, regardless of the default settings:
- Printout
- Graphic Export
- Realtime MIDI Recording
- Step Input
- Mouse Input
- The Part Box
- Selecting and Inserting Part Box Objects
- Object Selection by key commands
- Display Size of Inserted Objects
- Notes
- Ties
- N-Tuplets
- Grace Notes, Independent Notes
- Sustain Pedal Symbols
- Clefs
- Dynamic Symbols
- Note Heads
- Symbols attached to Notes
- Jazz Symbols
- Slurs, Crescendi
- Key Signatures
- Time Signatures
- Repeat Signs and Bar Lines
- Trills, Tremolo, and so on
- Rests, Bar Repeat Signs
- Text Objects, Chord Symbols
- D.S., D.C., Segno, Coda Signs
- Tempo and Swing Symbols
- Move, Copy, and Paste
- Editing or Deleting Notes and Symbols
- The Display Parameter Box
- Score Styles
- Basics
- Predefined Styles
- Working with Score Styles
- The Score Style Window
- Handling Score Styles
- Editing One-Staff Score Styles
- Editing Two-Stave Score Styles
- Voice Separation Method
- Editing Single-Staff Polyphonic Styles
- Input and Recording of Polyphonic Voices
- Single-Staff Score Style with Optional Polyphony
- Multi-Stave Polyphonic Score Styles
- Cross Staff Beaming
- Copying Voices or Staves
- Drum Notation with Mapped Score Styles
- Note Attributes
- Instrument Sets and Score Display Levels
- Song Settings for Score Display
- Importing All Score Settings
- Global Format
- Top/Bottom/Left/Right Margin
- Add Bracket Space
- Alternating Margins
- Header Space
- Line Distance
- Max. Bars/Line
- Constant/Proportional Spacing: Note distance
- Slash Spacing: Spacing of Beat Slashes
- Default Pedal Position
- Beaming Slant Factor/Min. Slant/Max. Slant
- “Open” Single Staves
- Justify Last Staff
- Hide Muted Sequences/Tracks
- Show Alias
- Allow Alias Editing
- Alternate Repeat Symbols
- Chord Symbol Language
- Numbers & Names
- Clefs & Signatures
- Extended Layout Parameters
- Guitar Tablature
- MIDI Meaning
- Color
- Score Preferences
- Dashed Song Position Line
- Show Sequence Selection Colored
- Fast (Lower Resolution) Curves on Screen
- Display All Distance Values in Inches
- Use external Symbol Font (if Available)/Only for Printout
- Open Floating Palettes
- Double Click Note to Open…
- Graphic Export Resolution, Graphic Export to…, PICT File Creator ID
- Auto Split Notes at…
- Text:Input and Display
- Chord Symbols
- The Transform Window
- Tempo
- Synchronization
- Video
- Song Settings and Preferences
- Saving of Song Settings and Preferences
- Song Settings
- Preferences
- Control Surface Support
- Glossary
- Index
Chapter 1 Using Logic 79
As a result, Logic will create a folder containing one audio track (using the same Audio
Mixer Object as the track it is created on) which in turn contains the slices of the
ReCycle file at the appropriate positions. Each of these slices will reference the same
audio file, which can be found in the Audio Window, as usual.
Important: If you move the created folder to another audio track, the Audio Mixer
Object references will not change accordingly! You will need to open the folder and
change it manually if that is what you want to do.
Copying Audio Data into the Clipboard
You can copy audio data into the Clipboard for further use in ReCycle by selecting local
window Audio > Copy ReCycle Loop. This option will only be active if you have selected
one audio part in the Arrange window, and will copy the selected region of the
referenced audio file into the Clipboard. You can then use the Paste as new document
function in ReCycle to create a new ReCycle document using this audio data. In
conjunction with the Paste ReCycle Loop function (see below), you can perform a
complete data transfer from Logic to ReCycle, and back, without using any file selector
dialogs!
The size of the transferred audio region is limited to 10 MB, due to the fact that the
Clipboard resides in the computer’s RAM. 10 MB, however, should be sufficient for most
ReCycle loops (an eight bar stereo loop in 4/4 at 70 bpm uses approximately 5 MB, for
example).
Pasting ReCycle loops into the Arrange Window
If you use the “Copy Loop” option in ReCycle to copy the loop currently being edited
into your computers Clipboard, you can paste this loop into the Arrange window by
selecting Audio > Paste ReCycle Loop. The result will be the same as if a ReCycle file had
been imported.
Recycle File Import Overlap Function
On occasion, you may encounter a dialog regarding overlaps, when importing Recycle
files.
The launching of this window results from:
• The tempo used in Logic being higher than that of the imported Recycle file.
• Use of the Stretch function in ReCycle.
You may handle the imported file in the following ways:
• Don’t Fix—imports the file as is. All “slices” of the file will overlap, to match Logic’s
tempo.