7
Table Of Contents
- Logic Pro 7
- Reference Manual
- Contents
- Preface 9 Logic Reference
- Chapter 1 13 Using Logic
- 13 Using the Mouse
- 14 Input Options
- 16 Tools and the Toolbox
- 21 Window Functions
- 34 Edit Operations
- 36 Selection Techniques
- 39 General Functions of the Editors
- 44 Key Commands
- 52 Step Input
- 57 Caps Lock Keyboard
- 59 Song Administration
- 70 Standard MIDI Files
- 72 Apple Loops
- 77 GarageBand File Import
- 78 ReCycle Import
- 80 Audio Export and Import
- Chapter 2 85 Transport
- Chapter 3 109 Arrange Window
- 109 Overview
- 110 Tracks
- 120 Arrange Channel Strip
- 121 MIDI Multi-Track Recording
- 123 MIDI Instruments
- 128 MIDI Regions
- 141 MIDI Region Playback Parameters
- 147 Quantization
- 151 Groove
- 152 Folders
- 155 Aliases
- 157 Markers
- 165 Time and Key Signature Editor
- 167 Arrange Window Techniques
- 170 Altering the Display
- 173 Reset Functions
- Chapter 4 175 Audio in the Arrange Window
- Chapter 5 201 The Environment
- Chapter 6 265 Logic’s Mixing Facilities
- Chapter 7 313 Automation
- Chapter 8 329 Global Tracks
- Chapter 9 349 Audio Window
- Chapter 10 377 Audio Drivers
- Chapter 11 385 Sample Editor
- Chapter 12 419 Project Manager
- Chapter 13 439 Event List
- Chapter 14 455 Hyper Editor
- Chapter 15 467 Matrix Editor
- Chapter 16 475 Score Editor
- 475 Score Editor—Introduction
- 477 Elements of the Score Edit Window
- 478 Notation Concept
- 482 General Appearance
- 485 Input Methods in the Score Window
- 486 Score Display Options—a Survey
- 487 Printout
- 488 Graphic Export
- 489 Realtime MIDI Recording
- 489 Step Input
- 490 Mouse Input
- 495 The Part Box
- 516 Move, Copy, and Paste
- 519 Editing or Deleting Notes and Symbols
- 522 The Display Parameter Box
- 529 Score Styles
- 548 Note Attributes
- 552 Instrument Sets and Score Display Levels
- 560 Song Settings for Score Display
- 574 Score Preferences
- 575 Text:Input and Display
- 582 Chord Symbols
- Chapter 17 587 The Transform Window
- Chapter 18 597 Tempo
- Chapter 19 605 Synchronization
- Chapter 20 619 Video
- Chapter 21 625 Song Settings and Preferences
- Chapter 22 655 Control Surface Support
- Glossary 683
- Index 713
- Logic Reference
- Using Logic
- Using the Mouse
- Input Options
- Tools and the Toolbox
- Window Functions
- Edit Operations
- Selection Techniques
- Goto Selection Start/End
- Scroll to Selection
- Selecting Individual Objects
- Selecting Several Objects
- Horizontal Selection
- “Rubber-Banding”
- Toggling the Selection Status
- Selecting Following Regions/Events
- Selecting Regions/Events Within the Locators (Vertical selection)
- Deselecting Regions/Events Outside the Locators
- Deselecting Regions Outside the Current Track
- Selecting Empty Regions
- Selecting Overlapped Regions/Events
- Selecting Muted Regions/Events
- Selecting Equal Colored Regions/Events
- Selecting Similar or Identical Objects
- Selecting Events with the same MIDI channel
- Selecting Regions and Events with Equal Subpositions
- Delete and Select Next Region/Event
- General Functions of the Editors
- Key Commands
- Step Input
- Caps Lock Keyboard
- Song Administration
- Standard MIDI Files
- Apple Loops
- GarageBand File Import
- ReCycle Import
- Audio Export and Import
- Transport
- Arrange Window
- Overview
- Tracks
- Arrange Channel Strip
- MIDI Multi-Track Recording
- MIDI Instruments
- MIDI Regions
- MIDI Region Playback Parameters
- Quantization
- Groove
- Folders
- Aliases
- Markers
- Time and Key Signature Editor
- Arrange Window Techniques
- Altering the Display
- Reset Functions
- Audio in the Arrange Window
- Regions
- Audio Recording
- Functions
- Freeze
- The Environment
- Environment—Introduction
- Basic Operation
- The MIDI Signal Path
- Environment Objects
- Object Parameters
- Standard Instrument
- Multi Instrument
- Multi Instrument Window
- Defining Custom Bank Selects
- Mapped Instrument
- Mapped Instrument Window
- GM Mixer Object
- MMC Record Buttons
- Keyboard Object
- Monitor Object
- Channel Splitter Object
- Transformer Object
- Arpeggiator Object
- Delay Line Object
- Voice Limiter Object
- Chord Memorizer Object
- Touch Tracks Object
- Physical Input/Sequencer Input Objects
- MIDI Metronome Click
- Internal Objects
- Internal—ReWire
- MIDI Outs
- Alias
- Ornament
- Macros
- Faders
- Audio Objects
- Faders
- SysEx Faders
- Environment Exchange
- Logic’s Mixing Facilities
- Audio Mixer
- Audio Objects in the Audio and Track Mixer
- Audio Object Types
- Audio Configuration
- Track Mixer
- MIDI Channel Strips
- Automation
- Automation—Introduction
- Track Based Automation
- Region Based Automation
- HyperDraw
- Conversion of Automation Data
- Global Tracks
- Audio Window
- Audio Window—Introduction
- Layout
- Display
- Operation
- File Administration
- Strip Silence
- Further Options
- Audio Drivers
- Sample Editor
- Sample Editor—Introduction
- Display
- The Sample Edit Window in Use
- Functions
- Digital Factory
- Third Party Plug-ins
- Project Manager
- Event List
- Hyper Editor
- Matrix Editor
- Score Editor
- Score Editor—Introduction
- Elements of the Score Edit Window
- Notation Concept
- General Appearance
- Input Methods in the Score Window
- Score Display Options—a Survey
- Settings which affect all song files:
- Settings which affect the score display of one song file:
- Settings which can be assigned differently for each Score window, and therefore allow different s...
- Settings which affect the score display of a particular MIDI Region:
- Settings which can be changed for each note individually, regardless of the default settings:
- Printout
- Graphic Export
- Realtime MIDI Recording
- Step Input
- Mouse Input
- The Part Box
- Selecting and Inserting Part Box Objects
- Object Selection by key commands
- Display Size of Inserted Objects
- Notes
- Ties
- N-Tuplets
- Grace Notes, Independent Notes
- Sustain Pedal Symbols
- Clefs
- Dynamic Symbols
- Note Heads
- Symbols attached to Notes
- Jazz Symbols
- Slurs, Crescendi
- Key Signatures
- Time Signatures
- Repeat Signs and Bar Lines
- Trills, Tremolo, and so on
- Rests, Bar Repeat Signs
- Text Objects, Chord Symbols
- D.S., D.C., Segno, Coda Signs
- Tempo and Swing Symbols
- Move, Copy, and Paste
- Editing or Deleting Notes and Symbols
- The Display Parameter Box
- Score Styles
- Basics
- Predefined Styles
- Working with Score Styles
- The Score Style Window
- Handling Score Styles
- Editing One-Staff Score Styles
- Editing Two-Stave Score Styles
- Voice Separation Method
- Editing Single-Staff Polyphonic Styles
- Input and Recording of Polyphonic Voices
- Single-Staff Score Style with Optional Polyphony
- Multi-Stave Polyphonic Score Styles
- Cross Staff Beaming
- Copying Voices or Staves
- Drum Notation with Mapped Score Styles
- Note Attributes
- Instrument Sets and Score Display Levels
- Song Settings for Score Display
- Importing All Score Settings
- Global Format
- Top/Bottom/Left/Right Margin
- Add Bracket Space
- Alternating Margins
- Header Space
- Line Distance
- Max. Bars/Line
- Constant/Proportional Spacing: Note distance
- Slash Spacing: Spacing of Beat Slashes
- Default Pedal Position
- Beaming Slant Factor/Min. Slant/Max. Slant
- “Open” Single Staves
- Justify Last Staff
- Hide Muted Sequences/Tracks
- Show Alias
- Allow Alias Editing
- Alternate Repeat Symbols
- Chord Symbol Language
- Numbers & Names
- Clefs & Signatures
- Extended Layout Parameters
- Guitar Tablature
- MIDI Meaning
- Color
- Score Preferences
- Dashed Song Position Line
- Show Sequence Selection Colored
- Fast (Lower Resolution) Curves on Screen
- Display All Distance Values in Inches
- Use external Symbol Font (if Available)/Only for Printout
- Open Floating Palettes
- Double Click Note to Open…
- Graphic Export Resolution, Graphic Export to…, PICT File Creator ID
- Auto Split Notes at…
- Text:Input and Display
- Chord Symbols
- The Transform Window
- Tempo
- Synchronization
- Video
- Song Settings and Preferences
- Saving of Song Settings and Preferences
- Song Settings
- Preferences
- Control Surface Support
- Glossary
- Index
544 Chapter 16 Score Editor
Cross Staff Beaming
Music for keyboard instruments or harp, which is notated in two staves, sometimes
contains passages where notes in the upper and lower staff (played by left and right
hand) are connected with a beam to emphasize the continuing musical phrase.
Required Settings
Cross-staff beaming is only possible between staves which belong to the same Score
Style and therefore to the same MIDI MIDI Region. Apart from that, the Voices in this
Score Style need to need to different MIDI channel assignments—it is not possible to
achieve cross-staff beaming with a Score Style that only uses a split point pitch for
Voice separation.
The Procedure in Detail
Since notes can only be connected with beams, if they belong to the same Voice, it is
not possible to simply select notes in both staves and apply the usual beaming
attribute functions to them. As an example, let’s imagine a two-staff Score Style with
one Voice per staff. Before beaming the notes, it is necessary to assign all notes which
are to be connected by a beam to the same Voice, let’s choose the Voice of the upper
staff for that purpose.
To change the Voice assignments for the notes in the lower staff, you can either; use
the Voice Separation Tool to draw a line below these notes or, select all notes, and
change their MIDI channel in the Event Parameter box to the channel of the upper
Voice.
Now all of these notes will be displayed in the upper staff, probably with a lot of ledger
lines. The next step is to define the beaming connections as desired. This can be done
with the regular note attribute functions (menu Attributes > Beaming > Beam selected
or corresponding key command).
Now select those notes once more which should be displayed in the bottom staff and
choose the menu function Attributes > Voice/Staff Assignment > staff below Voice or the
corresponding key command. This moves all selected notes down to the lower staff,
although they still remain part of the upper Voice.
You could also choose the opposite approach—first assigning all notes to the lower
Voice, then moving part of the notes to the upper staff with Attributes > Voice/Staff
Assignment > staff above Voice. To display all selected notes in their original staff, use
Attributes > Voice/Staff Assignment > default staff.