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Table Of Contents
Chapter 3 ES2 92
Create random ES2 sound variations
Use ES2’s randomization parameters
ES2 oers a powerful feature that enables you to randomly vary sound parameters. You can
dene the amount of random variation and restrict variations to specic sonic elements. The
random sound variation feature will inspire and aid you when creating new sounds.
You can set the amount of random parameter alteration with the Random Intensity slider.
The random sound variation feature always alters parameters as they are currently set, not based
on the original setting le. Therefore, clicking RND repeatedly results in a sound that increasingly
diers from the original setting.
Randomly alter a sound
m Click the Randomize button.
The randomize process is triggered by a single click and can be repeated as often as you like.
Increase the amount of random variation
m Move the Random Intensity slider farther to the right.
Create several slight variations of the current setting
m Reload the original setting after each random alteration, saving each with a new name.
Restriction of ES2 randomization
You can restrict randomization to particular groups of parameters using the Randomize Section
pop-up menu.
Some aspects of your sound may already be ideal for the sound you had in mind. For example,
your sound setting has a nice percussiveness, and you’d like to try a few sonic color variations
while retaining this percussive feel. To avoid the random variation of any attack times, you can
restrict the variation to oscillator or lter parameters. You do this by setting the RND Destination
to Waves or Filters, thus excluding the envelope parameters from the variation process.
Note: The Master Level, Filter Bypass, and oscillator on/o parameters are never randomized.
Also, randomizations of the Vector Envelope turn the Solo Point parameter o.