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Table Of Contents
- Logic Pro X Instruments
- Contents
- Chapter 1: Drum Kit Designer
- Chapter 2: ES1
- Chapter 3: ES2
- ES2 overview
- ES2 interface
- ES2 sound sources
- ES2 oscillator parameters overview
- ES2 basic oscillator waveforms
- Use pulse width modulation in ES2
- Use frequency modulation in ES2
- Use ring modulation in ES2
- Use ES2 Digiwaves
- Use the ES2 noise generator
- ES2 emulation of detuned analog oscillators
- Stretch tuning in ES2
- Balance ES2 oscillator levels
- ES2 oscillator start points
- Synchronize ES2 oscillators
- ES2 global parameters
- ES2 filter parameters
- ES2 amplifier parameters
- ES2 modulation
- ES2 integrated effects processor
- ES2 macro controls and controller assignments
- ES2 Surround mode
- ES2 extended parameters
- Create random ES2 sound variations
- ES2 tutorials
- Chapter 4: EFM1
- Chapter 5: ES E
- Chapter 6: ES M
- Chapter 7: ES P
- Chapter 8: EVOC 20 PolySynth
- EVOC 20 PolySynth and vocoding
- EVOC 20 PolySynth interface
- EVOC 20 PolySynth analysis parameters
- EVOC 20 PolySynth (U/V) detection parameters
- EVOC 20 PolySynth synthesis parameters
- EVOC 20 PolySynth formant filter
- EVOC 20 PolySynth modulation parameters
- EVOC 20 PolySynth output parameters
- EVOC 20 PolySynth performance tips
- Vocoder history
- EVOC 20 block diagram
- Chapter 9: EXS24 mkII
- EXS24 mkII overview
- Sampler instruments
- EXS24 mkII Parameter window
- EXS24 mkII Parameter window overview
- Sampler Instruments pop-up menu
- EXS24 mkII global parameters
- EXS24 mkII pitch parameters
- EXS24 mkII filter parameters
- EXS24 mkII output parameters
- EXS24 mkII extended parameters
- EXS24 mkII modulation overview
- EXS24 mkII modulation router
- EXS24 mkII LFOs
- EXS24 mkII envelope overview
- EXS24 mkII modulation reference
- EXS24 mkII Instrument Editor window
- EXS24 mkII preferences
- EXS24 mkII memory management
- Chapter 10: External Instrument
- Chapter 11: Klopfgeist
- Chapter 12: Retro Synth
- Retro Synth overview
- Retro Synth Analog oscillator controls
- Retro Synth Sync oscillator controls
- Retro Synth Table oscillator controls
- Retro Synth FM oscillator controls
- Retro Synth filter controls
- Retro Synth amp and effect controls
- Retro Synth modulation controls
- Retro Synth global and controller settings
- Retro Synth extended parameters
- Chapter 13: Sculpture
- Sculpture overview
- Sculpture interface
- Sculpture string parameters
- Sculpture objects parameters
- Sculpture pickups parameters
- Sculpture global parameters
- Sculpture amplitude envelope parameters
- Use Sculpture’s Waveshaper
- Sculpture filter parameters
- Sculpture delay effect parameters
- Sculpture Body EQ parameters
- Sculpture output parameters
- Sculpture surround range and diversity
- Sculpture modulation controls
- Sculpture morph parameters
- Define Sculpture MIDI controllers
- Sculpture tutorials
- Chapter 14: Ultrabeat
- Ultrabeat overview
- Ultrabeat interface
- Ultrabeat Assignment section
- Ultrabeat Synthesizer section overview
- Ultrabeat sound sources
- Ultrabeat oscillator overview
- Ultrabeat oscillator 1 phase oscillator mode
- Use Ultrabeat oscillator 1 FM mode
- Use Ultrabeat oscillator 1 side chain mode
- Use Ultrabeat oscillator 2 phase oscillator mode
- Basic waveform characteristics
- Use Ultrabeat oscillator 2 sample mode
- Use Ultrabeat oscillator 2 model mode
- Ultrabeat ring modulator
- Ultrabeat noise generator
- Use Ultrabeat’s filter section
- Ultrabeat distortion circuit
- Ultrabeat Output section
- Ultrabeat modulation
- Ultrabeat step sequencer
- Ultrabeat step sequencer overview
- Step sequencer basics
- Ultrabeat step sequencer interface
- Ultrabeat global sequencer controls
- Ultrabeat pattern controls
- Use Ultrabeat’s swing function
- Ultrabeat Step grid
- Automate parameters in Ultrabeat’s step sequencer
- Export Ultrabeat patterns as MIDI regions
- MIDI control of Ultrabeat’s step sequencer
- Ultrabeat tutorials
- Chapter 15: Vintage B3
- Chapter 16: Vintage Clav
- Chapter 17: Vintage Electric Piano
- Appendix A: Legacy instruments
- Appendix B: Synthesizer Basics
Chapter 14 Ultrabeat 391
Create Ultrabeat tonal percussion
Tonal percussion sounds such as toms or congas are relatively easy to emulate electronically with
sine or triangular wave oscillators. Ultrabeat’s phase oscillator oers you a broad spectrum of
suitable basic sounds with which to start. Control the pitch of the oscillators with envelopes, and
use the programming techniques discussed in the kick and snare drum sections to alter tonality.
You should nd it easy to create a broad range of toms and similar sounds. See Create Ultrabeat
kick drums and Create Ultrabeat snare drums.
Use oscillator 2 model mode to create tonal percussion sounds
m Turn on oscillator 2 Model mode, then familiarize yourself with the eect of each parameter. You
should nd it is quite easy to create your own tonal percussion sounds, ranging from toms, to
small tabla drums, to glass bowls.
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Note pitches A1 to B0 in the Tutorial Kit contain typical 808 toms. Analyze these sounds and
modify them as you see t.
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Note pitches C2 and C#2 in the Tutorial Kit contain tabla and glass sounds that combine
both Osc 2 Model and FM. They are also good examples of the complex use of velocity as a
modulation source.
Create Ultrabeat hi-hats and cymbals
Electronic hi-hat sounds are easy to create in Ultrabeat.
Create a hi-hat in Ultrabeat
1 Load the Standard Tutorial sound.
2 Turn o oscillator 1 and turn on the noise generator.
3 In the noise generator, make sure the Cuto parameter is modulated by Env 1, the modulation is
negative, and the position of the Mod slider is below that of the base parameter value.
4 Use rather short decay values for Env 1 and Env 4.
5 Set the attack time of Env 4 to a value of 0. The attack time of Env 1 should also be rather short,
but not equal to 0.
Note: You’ll nd a similarly constructed sound listed as “hihat 1” at a pitch of F2 in the Tutorial Kit.
Also analyze the hi-hat sound “hihat 2” at pitch F#2.
Create cymbals in Ultrabeat
It’s not far from the hi-hat to the crash cymbal. The main dierence between a hi-hat and crash
cymbal sound is the length of the decay time. Correct assignment of the envelopes is the key to
producing dierent cymbal sounds.
m Select the Cym 1 and Cym 2 sounds in the Tutorial Kit and try dierent envelope assignments
and settings for Cuto and Volume in the noise generator, Cuto and Volume in the main lter,
and so on.