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Table Of Contents
- Logic Pro X Instruments
- Contents
- Chapter 1: Drum Kit Designer
- Chapter 2: ES1
- Chapter 3: ES2
- ES2 overview
- ES2 interface
- ES2 sound sources
- ES2 oscillator parameters overview
- ES2 basic oscillator waveforms
- Use pulse width modulation in ES2
- Use frequency modulation in ES2
- Use ring modulation in ES2
- Use ES2 Digiwaves
- Use the ES2 noise generator
- ES2 emulation of detuned analog oscillators
- Stretch tuning in ES2
- Balance ES2 oscillator levels
- ES2 oscillator start points
- Synchronize ES2 oscillators
- ES2 global parameters
- ES2 filter parameters
- ES2 amplifier parameters
- ES2 modulation
- ES2 integrated effects processor
- ES2 macro controls and controller assignments
- ES2 Surround mode
- ES2 extended parameters
- Create random ES2 sound variations
- ES2 tutorials
- Chapter 4: EFM1
- Chapter 5: ES E
- Chapter 6: ES M
- Chapter 7: ES P
- Chapter 8: EVOC 20 PolySynth
- EVOC 20 PolySynth and vocoding
- EVOC 20 PolySynth interface
- EVOC 20 PolySynth analysis parameters
- EVOC 20 PolySynth (U/V) detection parameters
- EVOC 20 PolySynth synthesis parameters
- EVOC 20 PolySynth formant filter
- EVOC 20 PolySynth modulation parameters
- EVOC 20 PolySynth output parameters
- EVOC 20 PolySynth performance tips
- Vocoder history
- EVOC 20 block diagram
- Chapter 9: EXS24 mkII
- EXS24 mkII overview
- Sampler instruments
- EXS24 mkII Parameter window
- EXS24 mkII Parameter window overview
- Sampler Instruments pop-up menu
- EXS24 mkII global parameters
- EXS24 mkII pitch parameters
- EXS24 mkII filter parameters
- EXS24 mkII output parameters
- EXS24 mkII extended parameters
- EXS24 mkII modulation overview
- EXS24 mkII modulation router
- EXS24 mkII LFOs
- EXS24 mkII envelope overview
- EXS24 mkII modulation reference
- EXS24 mkII Instrument Editor window
- EXS24 mkII preferences
- EXS24 mkII memory management
- Chapter 10: External Instrument
- Chapter 11: Klopfgeist
- Chapter 12: Retro Synth
- Retro Synth overview
- Retro Synth Analog oscillator controls
- Retro Synth Sync oscillator controls
- Retro Synth Table oscillator controls
- Retro Synth FM oscillator controls
- Retro Synth filter controls
- Retro Synth amp and effect controls
- Retro Synth modulation controls
- Retro Synth global and controller settings
- Retro Synth extended parameters
- Chapter 13: Sculpture
- Sculpture overview
- Sculpture interface
- Sculpture string parameters
- Sculpture objects parameters
- Sculpture pickups parameters
- Sculpture global parameters
- Sculpture amplitude envelope parameters
- Use Sculpture’s Waveshaper
- Sculpture filter parameters
- Sculpture delay effect parameters
- Sculpture Body EQ parameters
- Sculpture output parameters
- Sculpture surround range and diversity
- Sculpture modulation controls
- Sculpture morph parameters
- Define Sculpture MIDI controllers
- Sculpture tutorials
- Chapter 14: Ultrabeat
- Ultrabeat overview
- Ultrabeat interface
- Ultrabeat Assignment section
- Ultrabeat Synthesizer section overview
- Ultrabeat sound sources
- Ultrabeat oscillator overview
- Ultrabeat oscillator 1 phase oscillator mode
- Use Ultrabeat oscillator 1 FM mode
- Use Ultrabeat oscillator 1 side chain mode
- Use Ultrabeat oscillator 2 phase oscillator mode
- Basic waveform characteristics
- Use Ultrabeat oscillator 2 sample mode
- Use Ultrabeat oscillator 2 model mode
- Ultrabeat ring modulator
- Ultrabeat noise generator
- Use Ultrabeat’s filter section
- Ultrabeat distortion circuit
- Ultrabeat Output section
- Ultrabeat modulation
- Ultrabeat step sequencer
- Ultrabeat step sequencer overview
- Step sequencer basics
- Ultrabeat step sequencer interface
- Ultrabeat global sequencer controls
- Ultrabeat pattern controls
- Use Ultrabeat’s swing function
- Ultrabeat Step grid
- Automate parameters in Ultrabeat’s step sequencer
- Export Ultrabeat patterns as MIDI regions
- MIDI control of Ultrabeat’s step sequencer
- Ultrabeat tutorials
- Chapter 15: Vintage B3
- Chapter 16: Vintage Clav
- Chapter 17: Vintage Electric Piano
- Appendix A: Legacy instruments
- Appendix B: Synthesizer Basics
Chapter 14 Ultrabeat 374
Ultrabeat trigger shortcut menu
Control-click (or right-click) any of the trigger buttons to open the Trigger shortcut menu, which
contains the following commands:
Copy, Paste, and Clear commands
•
Copy: Copies all activated triggers (steps) to the Clipboard.
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Paste: Pastes all triggers from the Clipboard.
•
Clear: Turns o all activated triggers.
Create Beat commands
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Add Every Downbeat: Adds triggers on every downbeat in the sequence. The determination
of steps as downbeats depends on the grid resolution. For example, if the resolution is set to
1/16, Add Every Downbeat would create triggers on every fourth step. Starting with the initial
downbeat at step 1, this would create trigger events on step 5, step 9, step 13, and so on. This
command doesn’t erase existing trigger events; it only adds trigger events.
•
Add Every Upbeat: Adds triggers on every upbeat in the sequence. The determination of steps
as upbeats depends on the grid resolution. For example, if the resolution is set to 1/16, Add
Every Upbeat would create triggers on every 4th step. Starting with the initial upbeat at step
3, this would create trigger events on step 7, step 11, step 15, and so on. This command doesn’t
erase existing trigger events; it only adds trigger events.
Alter, Reverse, and Shift commands
•
Alter Existing Randomly: Randomly reorders steps while retaining the number of active triggers.
•
Reverse Existing: Reverses the order of existing steps.
•
Shift Left 1 Step: Shifts all steps in the sequence one step to the left.
•
Shift Left 1/2 Beat: Shifts all steps in the sequence one-half beat to the left. The number of
steps that equals one-half of a beat depends on the current grid resolution. For example, at a
resolution of 1/16, a beat equals four steps, so half of one beat is two steps; at a resolution of
1/8, a beat equals two steps, so half of one beat equals one step, and so on.
•
Shift Left 1 Beat: Shifts all steps in the sequence one beat to the left. The number of steps that
equals a beat depends on the current grid resolution. For example, at a resolution of 1/16, a
beat equals four steps; at a resolution of 1/8, a beat equals two steps, and so on.
•
Shift Right 1 Step: Shifts all steps in the sequence one step to the right.
•
Shift Right 1/2 Beat: Shifts all steps in the sequence one-half beat to the right. The number of
steps that equals one-half of a beat depends on the current grid resolution. For example, at a
resolution of 1/16, a beat equals four steps, so half of one beat is two steps; at a resolution of
1/8, a beat equals two steps, so one half of one beat is one step, and so on.
•
Shift Right 1 Beat: Shifts all steps in the sequence one beat to the right. The number of steps
that equals a beat depends on the current grid resolution. For example, at a resolution of 1/16,
a beat equals four steps; at a resolution of 1/8, a beat equals two steps, and so on.
Create and Replace commands
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Create & Replace Randomly: Erases, then randomly creates new, steps in the sequence; in other
words, a brand new sequence is created. The number of events that are created depends on
the grid resolution.
•
Create & Replace Few: Similar to Create & Replace Randomly, but a limited number of new steps
are created. The number of steps that are created depends on the grid resolution.
•
Create & Replace Some: Similar to Create & Replace Few, but more new steps are created. The
number of steps created depends on the grid resolution.