X
Table Of Contents
- Logic Pro X Instruments
- Contents
- Chapter 1: Drum Kit Designer
- Chapter 2: ES1
- Chapter 3: ES2
- ES2 overview
- ES2 interface
- ES2 sound sources
- ES2 oscillator parameters overview
- ES2 basic oscillator waveforms
- Use pulse width modulation in ES2
- Use frequency modulation in ES2
- Use ring modulation in ES2
- Use ES2 Digiwaves
- Use the ES2 noise generator
- ES2 emulation of detuned analog oscillators
- Stretch tuning in ES2
- Balance ES2 oscillator levels
- ES2 oscillator start points
- Synchronize ES2 oscillators
- ES2 global parameters
- ES2 filter parameters
- ES2 amplifier parameters
- ES2 modulation
- ES2 integrated effects processor
- ES2 macro controls and controller assignments
- ES2 Surround mode
- ES2 extended parameters
- Create random ES2 sound variations
- ES2 tutorials
- Chapter 4: EFM1
- Chapter 5: ES E
- Chapter 6: ES M
- Chapter 7: ES P
- Chapter 8: EVOC 20 PolySynth
- EVOC 20 PolySynth and vocoding
- EVOC 20 PolySynth interface
- EVOC 20 PolySynth analysis parameters
- EVOC 20 PolySynth (U/V) detection parameters
- EVOC 20 PolySynth synthesis parameters
- EVOC 20 PolySynth formant filter
- EVOC 20 PolySynth modulation parameters
- EVOC 20 PolySynth output parameters
- EVOC 20 PolySynth performance tips
- Vocoder history
- EVOC 20 block diagram
- Chapter 9: EXS24 mkII
- EXS24 mkII overview
- Sampler instruments
- EXS24 mkII Parameter window
- EXS24 mkII Parameter window overview
- Sampler Instruments pop-up menu
- EXS24 mkII global parameters
- EXS24 mkII pitch parameters
- EXS24 mkII filter parameters
- EXS24 mkII output parameters
- EXS24 mkII extended parameters
- EXS24 mkII modulation overview
- EXS24 mkII modulation router
- EXS24 mkII LFOs
- EXS24 mkII envelope overview
- EXS24 mkII modulation reference
- EXS24 mkII Instrument Editor window
- EXS24 mkII preferences
- EXS24 mkII memory management
- Chapter 10: External Instrument
- Chapter 11: Klopfgeist
- Chapter 12: Retro Synth
- Retro Synth overview
- Retro Synth Analog oscillator controls
- Retro Synth Sync oscillator controls
- Retro Synth Table oscillator controls
- Retro Synth FM oscillator controls
- Retro Synth filter controls
- Retro Synth amp and effect controls
- Retro Synth modulation controls
- Retro Synth global and controller settings
- Retro Synth extended parameters
- Chapter 13: Sculpture
- Sculpture overview
- Sculpture interface
- Sculpture string parameters
- Sculpture objects parameters
- Sculpture pickups parameters
- Sculpture global parameters
- Sculpture amplitude envelope parameters
- Use Sculpture’s Waveshaper
- Sculpture filter parameters
- Sculpture delay effect parameters
- Sculpture Body EQ parameters
- Sculpture output parameters
- Sculpture surround range and diversity
- Sculpture modulation controls
- Sculpture morph parameters
- Define Sculpture MIDI controllers
- Sculpture tutorials
- Chapter 14: Ultrabeat
- Ultrabeat overview
- Ultrabeat interface
- Ultrabeat Assignment section
- Ultrabeat Synthesizer section overview
- Ultrabeat sound sources
- Ultrabeat oscillator overview
- Ultrabeat oscillator 1 phase oscillator mode
- Use Ultrabeat oscillator 1 FM mode
- Use Ultrabeat oscillator 1 side chain mode
- Use Ultrabeat oscillator 2 phase oscillator mode
- Basic waveform characteristics
- Use Ultrabeat oscillator 2 sample mode
- Use Ultrabeat oscillator 2 model mode
- Ultrabeat ring modulator
- Ultrabeat noise generator
- Use Ultrabeat’s filter section
- Ultrabeat distortion circuit
- Ultrabeat Output section
- Ultrabeat modulation
- Ultrabeat step sequencer
- Ultrabeat step sequencer overview
- Step sequencer basics
- Ultrabeat step sequencer interface
- Ultrabeat global sequencer controls
- Ultrabeat pattern controls
- Use Ultrabeat’s swing function
- Ultrabeat Step grid
- Automate parameters in Ultrabeat’s step sequencer
- Export Ultrabeat patterns as MIDI regions
- MIDI control of Ultrabeat’s step sequencer
- Ultrabeat tutorials
- Chapter 15: Vintage B3
- Chapter 16: Vintage Clav
- Chapter 17: Vintage Electric Piano
- Appendix A: Legacy instruments
- Appendix B: Synthesizer Basics
Chapter 14 Ultrabeat 368
Ultrabeat step sequencer
Ultrabeat step sequencer overview
Ultrabeat incorporates a powerful, integrated step sequencer, which you can use to create
polyphonic rhythmic sequences and patterns. The sequencer displays running light-style controls
like those of classic drum machines and shares many of the sequence and pattern creation
methods employed in these devices.
Ultrabeat’s step sequencer expands on the features of hardware drum machines by providing
extensive automation and editing features. These enable you to precisely vary the timbre of
the sound and the overall dynamics at any point in the pattern. The step sequencer plays an
important role in shaping the rhythms and sounds that you can produce with Ultrabeat.
The step sequencer allows all Ultrabeat sounds to be combined in patterns, based on sequences
for each individual sound. Its design and use—commonly referred to as step programming—are
based on analog sequencers and drum machines. Unlike these analog precursors, Ultrabeat
enables you to program automated changes for nearly every synthesizer parameter.
Depending on your working preference and favored musical style, you can control Ultrabeat
with either the integrated step sequencer or Logic Pro when programming rhythms. Combining
both sequencers is also possible; they can be active at the same time and are automatically
synchronized with each other. Logic Pro acts as a master clock in this situation, determining the
tempo of Ultrabeat’s internal step sequencer.
If you’re unfamiliar with the concept of step sequencing, see Step sequencer basics.
Step sequencer basics
The fundamental idea behind analog step sequencers is to set up a progression of control
voltages and output these step by step, typically in an endlessly repeating pattern. This principle
helped to spawn a number of electronic music styles based on the mesmerizing eect that
repeating patterns can have.
In early analog sequencers, three control voltages were usually created per step to drive dierent
parameters. The most common usage was control of a sound’s pitch, amplitude, and timbre
(cuto) per step.
The control surface of analog sequencers often contained three rows of knobs or switches
aligned on top of (or beside) each other. Each row commonly contained 8 or 16 steps. Each
row provided a control voltage output that was connected to a control input (for a particular
parameter) on a synthesizer. A trigger pulse determined the tempo between steps. A running
light (an LED) indicated the step that was currently being triggered.
The running light programming concept also appeared in later drum computers, the most well-
known examples being the Roland TR series drum machines.
The introduction of the MIDI standard and increased use of personal computers for music
creation led to a rapid decline in the step sequencer and related technology. More exible
recording and arranging concepts that didn’t adhere to the step and pattern principle were
possible with the far more powerful personal computer.
Despite these technological advances, step sequencers haven’t disappeared completely.
Hardware groove boxes have experienced a renaissance in recent years due to their intuitive
nature, which has made them a favored tool for rhythm programming.