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Table Of Contents
Chapter 13 Sculpture 307
Splay overtones in Sculpture
1 Drag the ball in the Material Pad gradually to the right.
The sound takes on a more pure, bell-like character.
2 To realistically simulate the splaying of overtones, try the following example setting:
Emulate string and fret vibrations with Object 2
The vibration of a bass string does not occur in a vacuum. The antinode of the string frequently
encounters the natural, physical limitations of the instrument. This is heard as the typical buzzing
and rattling that occurs when the strings touch the frets.
1 Activate Object 2, and choose Bouncing from the Type pop-up menu.
The sound should now vaguely remind you of a mandolin tremolo. This is far too strong an eect
for this kind of sound.
2 Move Object 2 all the way to the right (a value of 1.00).
3 Experiment with Object 2’s parameters. A discrete and realistic result can be achieved with the
following parameter values: Strength 0.33, Timbre −1.00, and Variation −0.69.
Play some low notes, and you’ll nd that once again the overtones sustain a little too long—
somewhat like the lowest notes or strings on a piano. this can be corrected by dampening
the string.
Use Object 3 to dampen overtones
1 Activate Object 3 and choose Damp from the Type pop-up menu.
2 Move Object 3 all the way to the right (value 1.00).
3 Set the Strength parameter to 0.18.
Note: Experiment with how the Strength parameter of Object 3 interacts with the Inner Loss
Material Pad parameter. The higher the Inner Loss value, the smaller the Strength value can be,
and vice versa.