X
Table Of Contents
- Logic Pro X Instruments
- Contents
- Chapter 1: Drum Kit Designer
- Chapter 2: ES1
- Chapter 3: ES2
- ES2 overview
- ES2 interface
- ES2 sound sources
- ES2 oscillator parameters overview
- ES2 basic oscillator waveforms
- Use pulse width modulation in ES2
- Use frequency modulation in ES2
- Use ring modulation in ES2
- Use ES2 Digiwaves
- Use the ES2 noise generator
- ES2 emulation of detuned analog oscillators
- Stretch tuning in ES2
- Balance ES2 oscillator levels
- ES2 oscillator start points
- Synchronize ES2 oscillators
- ES2 global parameters
- ES2 filter parameters
- ES2 amplifier parameters
- ES2 modulation
- ES2 integrated effects processor
- ES2 macro controls and controller assignments
- ES2 Surround mode
- ES2 extended parameters
- Create random ES2 sound variations
- ES2 tutorials
- Chapter 4: EFM1
- Chapter 5: ES E
- Chapter 6: ES M
- Chapter 7: ES P
- Chapter 8: EVOC 20 PolySynth
- EVOC 20 PolySynth and vocoding
- EVOC 20 PolySynth interface
- EVOC 20 PolySynth analysis parameters
- EVOC 20 PolySynth (U/V) detection parameters
- EVOC 20 PolySynth synthesis parameters
- EVOC 20 PolySynth formant filter
- EVOC 20 PolySynth modulation parameters
- EVOC 20 PolySynth output parameters
- EVOC 20 PolySynth performance tips
- Vocoder history
- EVOC 20 block diagram
- Chapter 9: EXS24 mkII
- EXS24 mkII overview
- Sampler instruments
- EXS24 mkII Parameter window
- EXS24 mkII Parameter window overview
- Sampler Instruments pop-up menu
- EXS24 mkII global parameters
- EXS24 mkII pitch parameters
- EXS24 mkII filter parameters
- EXS24 mkII output parameters
- EXS24 mkII extended parameters
- EXS24 mkII modulation overview
- EXS24 mkII modulation router
- EXS24 mkII LFOs
- EXS24 mkII envelope overview
- EXS24 mkII modulation reference
- EXS24 mkII Instrument Editor window
- EXS24 mkII preferences
- EXS24 mkII memory management
- Chapter 10: External Instrument
- Chapter 11: Klopfgeist
- Chapter 12: Retro Synth
- Retro Synth overview
- Retro Synth Analog oscillator controls
- Retro Synth Sync oscillator controls
- Retro Synth Table oscillator controls
- Retro Synth FM oscillator controls
- Retro Synth filter controls
- Retro Synth amp and effect controls
- Retro Synth modulation controls
- Retro Synth global and controller settings
- Retro Synth extended parameters
- Chapter 13: Sculpture
- Sculpture overview
- Sculpture interface
- Sculpture string parameters
- Sculpture objects parameters
- Sculpture pickups parameters
- Sculpture global parameters
- Sculpture amplitude envelope parameters
- Use Sculpture’s Waveshaper
- Sculpture filter parameters
- Sculpture delay effect parameters
- Sculpture Body EQ parameters
- Sculpture output parameters
- Sculpture surround range and diversity
- Sculpture modulation controls
- Sculpture morph parameters
- Define Sculpture MIDI controllers
- Sculpture tutorials
- Chapter 14: Ultrabeat
- Ultrabeat overview
- Ultrabeat interface
- Ultrabeat Assignment section
- Ultrabeat Synthesizer section overview
- Ultrabeat sound sources
- Ultrabeat oscillator overview
- Ultrabeat oscillator 1 phase oscillator mode
- Use Ultrabeat oscillator 1 FM mode
- Use Ultrabeat oscillator 1 side chain mode
- Use Ultrabeat oscillator 2 phase oscillator mode
- Basic waveform characteristics
- Use Ultrabeat oscillator 2 sample mode
- Use Ultrabeat oscillator 2 model mode
- Ultrabeat ring modulator
- Ultrabeat noise generator
- Use Ultrabeat’s filter section
- Ultrabeat distortion circuit
- Ultrabeat Output section
- Ultrabeat modulation
- Ultrabeat step sequencer
- Ultrabeat step sequencer overview
- Step sequencer basics
- Ultrabeat step sequencer interface
- Ultrabeat global sequencer controls
- Ultrabeat pattern controls
- Use Ultrabeat’s swing function
- Ultrabeat Step grid
- Automate parameters in Ultrabeat’s step sequencer
- Export Ultrabeat patterns as MIDI regions
- MIDI control of Ultrabeat’s step sequencer
- Ultrabeat tutorials
- Chapter 15: Vintage B3
- Chapter 16: Vintage Clav
- Chapter 17: Vintage Electric Piano
- Appendix A: Legacy instruments
- Appendix B: Synthesizer Basics
Chapter 13 Sculpture 293
Create basic sounds in Sculpture
Basic sound programming overview
This section covers the creation of basic types of sounds, such as organs, basses, guitars, and
so on. See Acoustic instrument programming examples, Stringed instrument programming
examples, and Classic synthesizer programming examples.
For a detailed look at programming particular types of sounds, see Electric bass programming
overview on page 303 and Synthetic sound programming overview on page 321.
The idea here is to provide you with a starting point for your own experiments and to introduce
you to dierent approaches for tone creation with Sculpture. As you become more familiar with
Sculpture and component modeling, you’ll nd that there are many ways to achieve an end
result. In other words, each component of the sound can be modeled using dierent techniques
and parameters. This exible approach allows you to create a brass sound, for example, in several
ways—using the Waveshaper as a major tonal element in one sound or the lter and Body EQ to
emulate the same sonic component in another sound.
It is helpful to have a good understanding of the physical properties of the instrument you are
trying to emulate. Although you can do some research on the Internet to obtain this type of
specialized knowledge, for most sound creation tasks you can follow the general approach set
forth below.
•
How is the sound of the instrument created?
•
Is it a string that is vibrating and resonating in a box (such as a guitar or violin)?
•
Is it a column of air that is vibrating in a tube (a ute or trumpet)?
•
Is it a solid object that is struck, causing vibration (a woodblock)?
•
Is it a hollow object that is struck, causing vibration or resonance (a drum or bell)?
•
What is the instrument made of?
When you answer this question, don’t just consider the body of the instrument. Take into
account the string material—nylon or steel on a guitar, or perhaps the thickness and material
of the reed in a clarinet or oboe, or a mute in a trumpet.
•
Is the instrument polyphonic or monophonic?
This is a signicant factor and relates to the next question about how the instrument is played.
Some dierences between monophonic and polyphonic instruments are obvious, such as the
inability to play chords on a ute. A more subtle dierence involves the way a modeled string
will interact with any currently active string. This, of course, can’t happen in a ute, which is
strictly a one-note instrument.
•
How is the instrument played?
Is it bowed, blown, struck, or plucked?
•
Are there other elements that form part of the instrument sound?
•
Changes in lip pressure and mouth position with brass and wind instruments
•
Breath or mechanical noises
•
Momentary pitch changes—for example, when ngers are pressed into a fretboard, or when
a string is plucked
•
Momentary tonal or level changes—such as when brass players are running out of breath,
or uttering the valves
After you mentally, or physically, construct a list of properties, try to emulate each component
that contributes to the sound’s character. This is what component modeling is all about.