X
Table Of Contents
- Logic Pro X Instruments
- Contents
- Chapter 1: Drum Kit Designer
- Chapter 2: ES1
- Chapter 3: ES2
- ES2 overview
- ES2 interface
- ES2 sound sources
- ES2 oscillator parameters overview
- ES2 basic oscillator waveforms
- Use pulse width modulation in ES2
- Use frequency modulation in ES2
- Use ring modulation in ES2
- Use ES2 Digiwaves
- Use the ES2 noise generator
- ES2 emulation of detuned analog oscillators
- Stretch tuning in ES2
- Balance ES2 oscillator levels
- ES2 oscillator start points
- Synchronize ES2 oscillators
- ES2 global parameters
- ES2 filter parameters
- ES2 amplifier parameters
- ES2 modulation
- ES2 integrated effects processor
- ES2 macro controls and controller assignments
- ES2 Surround mode
- ES2 extended parameters
- Create random ES2 sound variations
- ES2 tutorials
- Chapter 4: EFM1
- Chapter 5: ES E
- Chapter 6: ES M
- Chapter 7: ES P
- Chapter 8: EVOC 20 PolySynth
- EVOC 20 PolySynth and vocoding
- EVOC 20 PolySynth interface
- EVOC 20 PolySynth analysis parameters
- EVOC 20 PolySynth (U/V) detection parameters
- EVOC 20 PolySynth synthesis parameters
- EVOC 20 PolySynth formant filter
- EVOC 20 PolySynth modulation parameters
- EVOC 20 PolySynth output parameters
- EVOC 20 PolySynth performance tips
- Vocoder history
- EVOC 20 block diagram
- Chapter 9: EXS24 mkII
- EXS24 mkII overview
- Sampler instruments
- EXS24 mkII Parameter window
- EXS24 mkII Parameter window overview
- Sampler Instruments pop-up menu
- EXS24 mkII global parameters
- EXS24 mkII pitch parameters
- EXS24 mkII filter parameters
- EXS24 mkII output parameters
- EXS24 mkII extended parameters
- EXS24 mkII modulation overview
- EXS24 mkII modulation router
- EXS24 mkII LFOs
- EXS24 mkII envelope overview
- EXS24 mkII modulation reference
- EXS24 mkII Instrument Editor window
- EXS24 mkII preferences
- EXS24 mkII memory management
- Chapter 10: External Instrument
- Chapter 11: Klopfgeist
- Chapter 12: Retro Synth
- Retro Synth overview
- Retro Synth Analog oscillator controls
- Retro Synth Sync oscillator controls
- Retro Synth Table oscillator controls
- Retro Synth FM oscillator controls
- Retro Synth filter controls
- Retro Synth amp and effect controls
- Retro Synth modulation controls
- Retro Synth global and controller settings
- Retro Synth extended parameters
- Chapter 13: Sculpture
- Sculpture overview
- Sculpture interface
- Sculpture string parameters
- Sculpture objects parameters
- Sculpture pickups parameters
- Sculpture global parameters
- Sculpture amplitude envelope parameters
- Use Sculpture’s Waveshaper
- Sculpture filter parameters
- Sculpture delay effect parameters
- Sculpture Body EQ parameters
- Sculpture output parameters
- Sculpture surround range and diversity
- Sculpture modulation controls
- Sculpture morph parameters
- Define Sculpture MIDI controllers
- Sculpture tutorials
- Chapter 14: Ultrabeat
- Ultrabeat overview
- Ultrabeat interface
- Ultrabeat Assignment section
- Ultrabeat Synthesizer section overview
- Ultrabeat sound sources
- Ultrabeat oscillator overview
- Ultrabeat oscillator 1 phase oscillator mode
- Use Ultrabeat oscillator 1 FM mode
- Use Ultrabeat oscillator 1 side chain mode
- Use Ultrabeat oscillator 2 phase oscillator mode
- Basic waveform characteristics
- Use Ultrabeat oscillator 2 sample mode
- Use Ultrabeat oscillator 2 model mode
- Ultrabeat ring modulator
- Ultrabeat noise generator
- Use Ultrabeat’s filter section
- Ultrabeat distortion circuit
- Ultrabeat Output section
- Ultrabeat modulation
- Ultrabeat step sequencer
- Ultrabeat step sequencer overview
- Step sequencer basics
- Ultrabeat step sequencer interface
- Ultrabeat global sequencer controls
- Ultrabeat pattern controls
- Use Ultrabeat’s swing function
- Ultrabeat Step grid
- Automate parameters in Ultrabeat’s step sequencer
- Export Ultrabeat patterns as MIDI regions
- MIDI control of Ultrabeat’s step sequencer
- Ultrabeat tutorials
- Chapter 15: Vintage B3
- Chapter 16: Vintage Clav
- Chapter 17: Vintage Electric Piano
- Appendix A: Legacy instruments
- Appendix B: Synthesizer Basics
Chapter 13 Sculpture 292
Other Sculpture processing parameters
From the pickups, the signal is sent to the processing section, which consists of the ADSR-
equipped amplitude stage (just to the right of the circular Material Pad in the center), a
Waveshaper with selectable types of waveshaping curves (above the circular Material Pad),
and a multimode lter (below the Material Pad). All elements covered thus far exist on a
per-voice basis.
All voice signals coming from the pickups are summed, and then they are processed by an
integrated Delay eect (to the upper right of the circular Material Pad).
From there, the signal is sent to an EQ-like module (Body EQ, to the lower right of the Material
Pad), which globally simulates the spectral shape or body response of your instrument. There are
several body types to choose from.
The resulting signal is then fed to a Level/Limiter section (at the far right).
Tip: Feel free to experiment with all these parameters—using the #default (or your vanilla)
setting le each time. This will give you a general feel for each parameter and its impact on the
sounds you hear.
All other parameters on the lower portions of the Sculpture interface (Modulation, Morph,
Envelope, and Controller Assignments) are not part of the core synthesis engine, although they
can aect it.
Explore Sculpture modulation options
The modulation options can be very important for the emulation of acoustic instruments, such
as with the introduction of vibrato into a trumpet sound over time.
Many classic synthesizer sounds also rely as much on modulation as they do on the basic sound
source components—the VCO, VCF, and VCA.
Here are some quick modulation tips:
•
Imagine that you want to modulate the timbre of Object 2 with the LFO, for example. To do
so, click the LFO 1 or 2 tab, click the 1 or 2 button, choose a source and target from the Source
and Target pop-up menus, then drag the “amt” and “via” sliders to the values you want.
•
To control any modulation with an external controller, such as your keyboard’s modulation
wheel, open the “via” pop-up menu and choose Ctrl A (1 ModWhl) or Ctrl B (4 Foot)
respectively. By default, the Mod Wheel is set to Ctrl A.
•
The Bouncing damp type available to Object 3 aects the sound in an interesting way, but it
cannot run synchronously with the project tempo. To create a similar eect to the Bouncing
Object—but in sync with the project tempo—you could use a Disturb object type, and move
it by modulating its vertical position (Timbre) with an LFO that is synchronized with the
host application.
Breath control is available when you use Sculpture, even if you don’t own a breath controller.
Use breath control without a breath controller
1 Record breath controller modulations into the recordable envelopes by using your keyboard
modulation wheel or another controller.
2 Reassign the recorded modulation routing to either, or both, the CtrlEnv 1 and
CtrlEnv 2 parameters.
3 Choose NoteOn from the Record Trigger pop-up menu.
Incoming note-on messages will trigger the CtrlEnv 1 and 2 parameters.