X

Table Of Contents
Chapter 13 Sculpture 281
Randomize morph points
This example provides a general approach that you can follow for morph point randomization.
1 Select a Point button (the top, ve-point button, for example).
2 Turn on Auto Select.
3 Drag the Int(ensity) slider to a value of 25%.
4 Click the Rnd button.
Note the movement of a number of the parameters in the core synthesis engine.
5 Drag the morph ball to each corner in the Morph Pad. Do this along the edges and through the
center of the Morph Pad.
Note how this aects the morph.
6 Strike a few notes on your MIDI keyboard while dragging the ball.
Note: The morph ball is visible only when the Record Trigger button is active.
As you move the morph ball around, you’ll see ghost controls in the Pickup display and the ball
in the Material Pad move. If you look closely, you should see a number of red dots moving in the
string and object parameters, which indicate the current morph position.
Note that positions on the Morph Pad that fall in between the various morph points cause
the randomized parameters to interpolate between values. You can use the Copy and Paste
commands to make use of these in-between values.
Sculpture randomize menu commands
You can Control-click the Rnd button to open a shortcut menu containing commands that
determine which parameters are randomized with the Rnd button and Int slider.
Randomize menu commands
All morphable parameters: Randomizes all parameters in the following groups, which can lead
to unusual sounds. This can lead to some interesting results, but it is uncontrolled, making it
unsuitable for the “sound breeding idea discussed in Randomize morph points in Sculptures
Morph Pad.
All except TensMod: Identical to All morphable parameters, but excludes the TensionMod
parameter from randomization.
String Material/Media: Includes the Material Pad position, Stiness, Inner Loss, Media Loss,
Resolution, and Tension Modulation parameters for randomization.
Objects&Pickups: Alters the positions of objects and pickups, plus various object parameters,
when randomization is used.
Waveshaper&Filter: Alters the positions of all Waveshaper and lter parameters when
randomization is used.