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Table Of Contents
Chapter 13 Sculpture 252
Bender Range Up/Down elds: Drag to set the upward/downward pitch bend range.
Separate settings are available for upward and downward pitch bends—using your MIDI
keyboard’s pitch bend controller.
When Bender Range Down is set to Linked, the Bender Range Up value is used for both (up
and down) directions.
Note: Bending the string, just like the string on a real guitar, will alter the shape of the
modeled string, rather than merely act as a simple pitch bend.
Sculpture amplitude envelope parameters
The parameters discussed in this section apply on a per-voice basis. This is a straightforward
ADSR envelope that scales the pickup signals before passing them on to the Waveshaper and
lter.
The positioning of the amplitude envelope at this point in the signal path produces more
natural-sounding results because you can control signal levels before sending them to the
Waveshaper (if used). The Waveshaper can have a signicant impact on the spectral content of
the sound, which can lead to synthetic-sounding results.
Amplitude envelope parameters
A(ttack)—Soft and Hard slider(s): The lower slider (Soft) sets the attack time for a note
played at maximum velocity. The top slider (Hard) sets the attack time for a note played at
minimum velocity. You can adjust both slider halves simultaneously by dragging in the space
between them.
Important: The attack time parameters of the amplitude envelope have a major impact on
the way a single note is retriggered. When both Attack Soft and Hard are set to a value of 0,
the vibrating string is retriggered. If either of these parameters is set to a value above 0, a new
note is triggered. Sonically, the retriggering of a vibrating string results in dierent harmonics
being heard during the attack phase.
D(ecay) slider: Drag to set the time it takes for the signal to fall to the sustain level, following
the initial strike/attack time.
S(ustain) slider: Drag to set the sustain level. The sustain level is held until the key is released.
R(elease) slider: Drag to set the time it takes for the signal to fall from the sustain level to a level
of 0. Short Release values help to reduce CPU load, because the voice is no longer processed
after the release phase has completed.
Note: Even with long decay and release times, the sound may decay quickly. This can be caused
by high Inner or Media Loss values in the string material section or by objects (2 or 3) that are
used to damp the string.