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Table Of Contents
Chapter 13 Sculpture 245
Object parameters
On/O buttons (1, 2, and 3): Turn the object on or o.
Type pop-up menus: Choose each object type. See Sculpture excite table (objects 1 and 2) on
page 246 and Sculpture disturb and damp table (objects 2 and 3) on page 247.
Gate mode buttons: Click to determine when the object is active—that is, when it disturbs or
excites the string. You can choose from:
KeyOn: Between note-on and note-o
Always: Between note-on and the end of the release phase
KeyO: Triggered at note-o, and remaining active until the voice is released
Note: Some object types, such as Gravity Strike, may retrigger the note when you release
a key—when in Key On gate mode. If you encounter this artifact, try setting gate mode to
Always, or reduce the Strength of the object.
Strength knob (morphable): Rotate to set the intensity of the excitation/disturbance (depending
on type). A value of 0.0 eectively disables excitation/disturbance. In contrast to the On/
O button of each object, you can fade in the Strength parameter with modulation or
morphing options.
Timbre slider (morphable): Determines the timbre (tonal color) of the chosen excitation/
disturbance type. Zero (0.0) is the default value for the object. Positive values make the sound
brighter. Negative values lead to a more mellow sound.
Variation slider (morphable): An additional timbre parameter, which is also type dependent.
VeloSens slider (Objects 1 and 2 only): Enables you to reduce velocity sensitivity to 0. Excite
objects are velocity sensitive, but this may not be appropriate for all sounds, which is where
this parameter is useful.
Note: An object is velocity sensitive only when a type that actively excites the string is
selected. The Velocity Slider is available only for objects that are velocity sensitive. Object 1 is
velocity sensitive. Object 2 can be both, depending on the object type you choose. Object 3 is
not velocity sensitive.