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Table Of Contents
Chapter 13 Sculpture 244
Sculpture objects parameters
Sculpture objects overview
The objects are used to stimulate or otherwise aect the string in some way. The object
parameters discussed in this section apply on a per-voice basis. You will note a number of
parameter names followed by (morphable). This indicates that the parameters can be morphed
between up to ve morph points. For more information, see Sculpture morph overview on
page 278.
Important: At least one object must be used to excite or disturb the string, because the string
itself does not make any sound.
There are a number of dierent string excite/disturb/damp models available, such as blow, pluck,
bow, and so on. These can radically alter the general timbre of the strings attack phase, making
it possible to create bowed or plucked ute and bell sounds, or guitars with a ute-like attack,
for example.
Judicious use of the object parameters can deliver very accurate emulations of real-world
instruments, or sounds that are altogether more other-worldly.
It is important to note that each additional disturb/damp object that is activated will aect the
string. This will, in turn, alter the interaction of any other active object with the string, often
resulting in a completely dierent sonic character.
The goal of changing your sound’s character is the reason you would use a new object, but
the pluck and blow object combination you chose may sound like ngernails on a blackboard,
rather than the plucked pan ute you were trying to create—depending on other string settings.
Therefore, you need to pay special attention to the model type and strength of objects. You may
nd that the avor of the excite object (Object 1), for example, has changed signicantly—and
you may need to adjust or change the parameters of all objects (and perhaps several string
parameter values) after you introduce a new disturb/damp object (2 or 3). Similarly, the selection
of a dierent type of excite object will aect the disturb/damp objects—and the string itself—
thereby changing the character of your sound.
Repositioning objects also changes the timbre of the string. If you are emulating a guitar, for
example, changing an object position would be similar to picking or strumming a string at
various spots along the fretboard.
On/Off button
Gate mode buttons
Type pop-up menu
Variation slider
Velo(city) Sens(itivity) slider
Strength knob
Timbre slider