X
Table Of Contents
- Logic Pro X Instruments
- Contents
- Chapter 1: Drum Kit Designer
- Chapter 2: ES1
- Chapter 3: ES2
- ES2 overview
- ES2 interface
- ES2 sound sources
- ES2 oscillator parameters overview
- ES2 basic oscillator waveforms
- Use pulse width modulation in ES2
- Use frequency modulation in ES2
- Use ring modulation in ES2
- Use ES2 Digiwaves
- Use the ES2 noise generator
- ES2 emulation of detuned analog oscillators
- Stretch tuning in ES2
- Balance ES2 oscillator levels
- ES2 oscillator start points
- Synchronize ES2 oscillators
- ES2 global parameters
- ES2 filter parameters
- ES2 amplifier parameters
- ES2 modulation
- ES2 integrated effects processor
- ES2 macro controls and controller assignments
- ES2 Surround mode
- ES2 extended parameters
- Create random ES2 sound variations
- ES2 tutorials
- Chapter 4: EFM1
- Chapter 5: ES E
- Chapter 6: ES M
- Chapter 7: ES P
- Chapter 8: EVOC 20 PolySynth
- EVOC 20 PolySynth and vocoding
- EVOC 20 PolySynth interface
- EVOC 20 PolySynth analysis parameters
- EVOC 20 PolySynth (U/V) detection parameters
- EVOC 20 PolySynth synthesis parameters
- EVOC 20 PolySynth formant filter
- EVOC 20 PolySynth modulation parameters
- EVOC 20 PolySynth output parameters
- EVOC 20 PolySynth performance tips
- Vocoder history
- EVOC 20 block diagram
- Chapter 9: EXS24 mkII
- EXS24 mkII overview
- Sampler instruments
- EXS24 mkII Parameter window
- EXS24 mkII Parameter window overview
- Sampler Instruments pop-up menu
- EXS24 mkII global parameters
- EXS24 mkII pitch parameters
- EXS24 mkII filter parameters
- EXS24 mkII output parameters
- EXS24 mkII extended parameters
- EXS24 mkII modulation overview
- EXS24 mkII modulation router
- EXS24 mkII LFOs
- EXS24 mkII envelope overview
- EXS24 mkII modulation reference
- EXS24 mkII Instrument Editor window
- EXS24 mkII preferences
- EXS24 mkII memory management
- Chapter 10: External Instrument
- Chapter 11: Klopfgeist
- Chapter 12: Retro Synth
- Retro Synth overview
- Retro Synth Analog oscillator controls
- Retro Synth Sync oscillator controls
- Retro Synth Table oscillator controls
- Retro Synth FM oscillator controls
- Retro Synth filter controls
- Retro Synth amp and effect controls
- Retro Synth modulation controls
- Retro Synth global and controller settings
- Retro Synth extended parameters
- Chapter 13: Sculpture
- Sculpture overview
- Sculpture interface
- Sculpture string parameters
- Sculpture objects parameters
- Sculpture pickups parameters
- Sculpture global parameters
- Sculpture amplitude envelope parameters
- Use Sculpture’s Waveshaper
- Sculpture filter parameters
- Sculpture delay effect parameters
- Sculpture Body EQ parameters
- Sculpture output parameters
- Sculpture surround range and diversity
- Sculpture modulation controls
- Sculpture morph parameters
- Define Sculpture MIDI controllers
- Sculpture tutorials
- Chapter 14: Ultrabeat
- Ultrabeat overview
- Ultrabeat interface
- Ultrabeat Assignment section
- Ultrabeat Synthesizer section overview
- Ultrabeat sound sources
- Ultrabeat oscillator overview
- Ultrabeat oscillator 1 phase oscillator mode
- Use Ultrabeat oscillator 1 FM mode
- Use Ultrabeat oscillator 1 side chain mode
- Use Ultrabeat oscillator 2 phase oscillator mode
- Basic waveform characteristics
- Use Ultrabeat oscillator 2 sample mode
- Use Ultrabeat oscillator 2 model mode
- Ultrabeat ring modulator
- Ultrabeat noise generator
- Use Ultrabeat’s filter section
- Ultrabeat distortion circuit
- Ultrabeat Output section
- Ultrabeat modulation
- Ultrabeat step sequencer
- Ultrabeat step sequencer overview
- Step sequencer basics
- Ultrabeat step sequencer interface
- Ultrabeat global sequencer controls
- Ultrabeat pattern controls
- Use Ultrabeat’s swing function
- Ultrabeat Step grid
- Automate parameters in Ultrabeat’s step sequencer
- Export Ultrabeat patterns as MIDI regions
- MIDI control of Ultrabeat’s step sequencer
- Ultrabeat tutorials
- Chapter 15: Vintage B3
- Chapter 16: Vintage Clav
- Chapter 17: Vintage Electric Piano
- Appendix A: Legacy instruments
- Appendix B: Synthesizer Basics
Chapter 13 Sculpture 238
Sculpture string parameters
Sculpture string overview
The string is responsible for the basic tone of your sound. You can dene its material—what it’s
made of—and determine its behavior when bowed, plucked, struck, and so on.
The string itself doesn’t make a sound unless it is stimulated—excited or disturbed—by at least
one object. Up to three dierent types of objects are used to excite, disturb, or damp the string
(make it vibrate or aect its movement). See Sculpture objects overview on page 244.
Sculpture’s string and the excite/disturb objects are similar to the oscillators in traditional
synthesizers. The string is considerably more sophisticated in concept than simple oscillators,
however.
In essence, you are creating the waveform, or base timbre, by mathematically describing the
string’s properties, and the properties of its environment. These include, among others, the
material the string is made of; the thickness, length, and tension of the string; its characteristics
over time; the atmosphere it is being played in (such as water or air); and the way it is being
played—struck, bowed, and so on.
Sculpture goes far beyond the mere creation of an innite number of base timbres, however.
One of the key dierences between Sculpture’s string and a traditional synthesizer waveform
is that the base timbre provided by the string is in a constant state of ux. For example, if
Sculpture’s string is still vibrating for a specic note, retriggering that same note will interact
with the ongoing vibration. This is not dissimilar to the eect of repeatedly plucking a guitar
string, where the string is still vibrating when the next note is played. This will alter the harmonic
spectrum each time—which is why acoustic guitars sound organic when a note is played
repeatedly, and sampled guitars don’t.
This is quite dierent from other synthesis methods where the base timbre waveform, even if
modulated, does not harmonically interact with currently audible notes when retriggered. What
usually happens in traditional synthesizers is that the waveform is restarted—from mid-cycle, or
from the beginning—with the result being an increase in volume, or a slight cyclical wave shift.
The string parameters apply on a per-voice basis. You will note a number of parameter names
followed by (morphable). This indicates that the parameters can be morphed between up to ve
morph points. See Sculpture morph overview on page 278.
Media Loss sliders
Hide, Keyscale, and
Release View buttons
Tension Mod(ulation)
sliders
Material Pad
Resolution sliders