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Table Of Contents
Chapter 13 Sculpture 237
Sculpture is an instrument that requires some investment of your time, but it will reward you
with beautifully warm and organic sounds, evolving soundscapes—or a harsh and metallic “Hell’s
Bells” patch, if required. Don’t be afraid to experiment; that’s what Sculpture was created to do.
Sculpture interface
Sound engine
Modulation section Global control sources
The user interface of Sculpture is divided into three main areas.
Sound engine: The top two-thirds of Sculpture contains the sound engine. It is divided into ve
subsections:
String parameters: The circular Material Pad in the center is used to create and control the
string, thus determining the basic timbre of your sound.
Object parameters: The area at the top left contains the objects that are used to stimulate or
otherwise aect the string in some way.
Processing parameters: The processing parameters capture the string signal and provide
further tonal control. These include the lter, Waveshaper, pickup, and amplitude
envelope parameters.
Global parameters: Aect the overall behavior of Sculpture. Global parameters include bend
range, keyboard mode, and tuning controls.
Post-Processing parameters: Aect the overall tone and behavior of the entire instrument.
Post-processing parameters include the Delay, Body EQ, and Level Limiter parameters.
Modulation section: The blue/gray area below the sound engine contains the modulation
sources—LFOs, jitter generators, and recordable envelopes.
Global control sources: The area at the bottom of the interface enables you to assign MIDI
controllers to Sculpture parameters. This section also incorporates the Morph Pad, a dedicated
controller for morphable parameters.