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Table Of Contents
- Logic Pro X Instruments
- Contents
- Chapter 1: Drum Kit Designer
- Chapter 2: ES1
- Chapter 3: ES2
- ES2 overview
- ES2 interface
- ES2 sound sources
- ES2 oscillator parameters overview
- ES2 basic oscillator waveforms
- Use pulse width modulation in ES2
- Use frequency modulation in ES2
- Use ring modulation in ES2
- Use ES2 Digiwaves
- Use the ES2 noise generator
- ES2 emulation of detuned analog oscillators
- Stretch tuning in ES2
- Balance ES2 oscillator levels
- ES2 oscillator start points
- Synchronize ES2 oscillators
- ES2 global parameters
- ES2 filter parameters
- ES2 amplifier parameters
- ES2 modulation
- ES2 integrated effects processor
- ES2 macro controls and controller assignments
- ES2 Surround mode
- ES2 extended parameters
- Create random ES2 sound variations
- ES2 tutorials
- Chapter 4: EFM1
- Chapter 5: ES E
- Chapter 6: ES M
- Chapter 7: ES P
- Chapter 8: EVOC 20 PolySynth
- EVOC 20 PolySynth and vocoding
- EVOC 20 PolySynth interface
- EVOC 20 PolySynth analysis parameters
- EVOC 20 PolySynth (U/V) detection parameters
- EVOC 20 PolySynth synthesis parameters
- EVOC 20 PolySynth formant filter
- EVOC 20 PolySynth modulation parameters
- EVOC 20 PolySynth output parameters
- EVOC 20 PolySynth performance tips
- Vocoder history
- EVOC 20 block diagram
- Chapter 9: EXS24 mkII
- EXS24 mkII overview
- Sampler instruments
- EXS24 mkII Parameter window
- EXS24 mkII Parameter window overview
- Sampler Instruments pop-up menu
- EXS24 mkII global parameters
- EXS24 mkII pitch parameters
- EXS24 mkII filter parameters
- EXS24 mkII output parameters
- EXS24 mkII extended parameters
- EXS24 mkII modulation overview
- EXS24 mkII modulation router
- EXS24 mkII LFOs
- EXS24 mkII envelope overview
- EXS24 mkII modulation reference
- EXS24 mkII Instrument Editor window
- EXS24 mkII preferences
- EXS24 mkII memory management
- Chapter 10: External Instrument
- Chapter 11: Klopfgeist
- Chapter 12: Retro Synth
- Retro Synth overview
- Retro Synth Analog oscillator controls
- Retro Synth Sync oscillator controls
- Retro Synth Table oscillator controls
- Retro Synth FM oscillator controls
- Retro Synth filter controls
- Retro Synth amp and effect controls
- Retro Synth modulation controls
- Retro Synth global and controller settings
- Retro Synth extended parameters
- Chapter 13: Sculpture
- Sculpture overview
- Sculpture interface
- Sculpture string parameters
- Sculpture objects parameters
- Sculpture pickups parameters
- Sculpture global parameters
- Sculpture amplitude envelope parameters
- Use Sculpture’s Waveshaper
- Sculpture filter parameters
- Sculpture delay effect parameters
- Sculpture Body EQ parameters
- Sculpture output parameters
- Sculpture surround range and diversity
- Sculpture modulation controls
- Sculpture morph parameters
- Define Sculpture MIDI controllers
- Sculpture tutorials
- Chapter 14: Ultrabeat
- Ultrabeat overview
- Ultrabeat interface
- Ultrabeat Assignment section
- Ultrabeat Synthesizer section overview
- Ultrabeat sound sources
- Ultrabeat oscillator overview
- Ultrabeat oscillator 1 phase oscillator mode
- Use Ultrabeat oscillator 1 FM mode
- Use Ultrabeat oscillator 1 side chain mode
- Use Ultrabeat oscillator 2 phase oscillator mode
- Basic waveform characteristics
- Use Ultrabeat oscillator 2 sample mode
- Use Ultrabeat oscillator 2 model mode
- Ultrabeat ring modulator
- Ultrabeat noise generator
- Use Ultrabeat’s filter section
- Ultrabeat distortion circuit
- Ultrabeat Output section
- Ultrabeat modulation
- Ultrabeat step sequencer
- Ultrabeat step sequencer overview
- Step sequencer basics
- Ultrabeat step sequencer interface
- Ultrabeat global sequencer controls
- Ultrabeat pattern controls
- Use Ultrabeat’s swing function
- Ultrabeat Step grid
- Automate parameters in Ultrabeat’s step sequencer
- Export Ultrabeat patterns as MIDI regions
- MIDI control of Ultrabeat’s step sequencer
- Ultrabeat tutorials
- Chapter 15: Vintage B3
- Chapter 16: Vintage Clav
- Chapter 17: Vintage Electric Piano
- Appendix A: Legacy instruments
- Appendix B: Synthesizer Basics
Chapter 13 Sculpture 236
Sculpture enables you to virtually model the physical consistency and behavior of all
components involved—hence component modeling synthesis.
Limiter
Level
Body EQ
Delay
Filter
Wave
Shaper
Amplitude
envelope
Pickups
String
Objects
This gure shows the signal ow of Sculpture’s core synthesis engine.
Following the stimulation of the string by various objects, the vibration of the string is captured
by two movable pickups—you can view these as being similar, in concept and operation, to the
electromagnetic pickups found on guitars, electric pianos, or clavinets.
The pickups send the signal to the ADSR-equipped amplitude stage, a Waveshaper module, and
a multimode lter. These all serve to sculpt your sound.
Note: All elements described above exist on a per voice basis.
The sum of all voice signals can then be processed by an integrated delay eect. From there,
the signal is sent to an EQ-like module (the Body EQ), which simulates the spectral shape/body
response of your instrument. The resulting signal is then fed to a level limiter section.
A vast number of modulation sources are also available, from tempo-synced LFOs to jitter
generators and recordable envelopes. These can control the string and object properties, the
lter, and other parameters. You can even modulate other modulation sources.
A recordable morph function also allows for smooth or abrupt transitions between up to ve
morph points. A morph point is essentially a collection of parameter settings at a given moment
in time.
Important: The interaction between various sections of the component modeling synthesis
engine is more dynamic and more tightly intertwined than that of other synthesis methods. This
can lead to some truly unique sounds, but sometimes even a small parameter change can deliver
dramatically dierent, and unexpected, results. Sculpture requires a more measured approach to
sound creation than a traditional synthesizer design. Refer to the owchart while learning the
interface and programming.
Sculpture is a performance-oriented synthesizer that benets from the use of controllers,
modulations, and dierent playing techniques. Take time to experiment with all available controls
and parameters when you initially audition some of the supplied sounds, and when you create
new ones of your own.
Several tutorial sections will help you learn about creating sounds with Sculpture.
•
Explore Sculpture overview on page 288
•
Basic sound programming overview on page 293
•
Electric bass programming overview on page 303
•
Synthetic sound programming overview on page 321
•
Explore Sculpture modulation options on page 292