X
Table Of Contents
- Logic Pro X Instruments
- Contents
- Chapter 1: Drum Kit Designer
- Chapter 2: ES1
- Chapter 3: ES2
- ES2 overview
- ES2 interface
- ES2 sound sources
- ES2 oscillator parameters overview
- ES2 basic oscillator waveforms
- Use pulse width modulation in ES2
- Use frequency modulation in ES2
- Use ring modulation in ES2
- Use ES2 Digiwaves
- Use the ES2 noise generator
- ES2 emulation of detuned analog oscillators
- Stretch tuning in ES2
- Balance ES2 oscillator levels
- ES2 oscillator start points
- Synchronize ES2 oscillators
- ES2 global parameters
- ES2 filter parameters
- ES2 amplifier parameters
- ES2 modulation
- ES2 integrated effects processor
- ES2 macro controls and controller assignments
- ES2 Surround mode
- ES2 extended parameters
- Create random ES2 sound variations
- ES2 tutorials
- Chapter 4: EFM1
- Chapter 5: ES E
- Chapter 6: ES M
- Chapter 7: ES P
- Chapter 8: EVOC 20 PolySynth
- EVOC 20 PolySynth and vocoding
- EVOC 20 PolySynth interface
- EVOC 20 PolySynth analysis parameters
- EVOC 20 PolySynth (U/V) detection parameters
- EVOC 20 PolySynth synthesis parameters
- EVOC 20 PolySynth formant filter
- EVOC 20 PolySynth modulation parameters
- EVOC 20 PolySynth output parameters
- EVOC 20 PolySynth performance tips
- Vocoder history
- EVOC 20 block diagram
- Chapter 9: EXS24 mkII
- EXS24 mkII overview
- Sampler instruments
- EXS24 mkII Parameter window
- EXS24 mkII Parameter window overview
- Sampler Instruments pop-up menu
- EXS24 mkII global parameters
- EXS24 mkII pitch parameters
- EXS24 mkII filter parameters
- EXS24 mkII output parameters
- EXS24 mkII extended parameters
- EXS24 mkII modulation overview
- EXS24 mkII modulation router
- EXS24 mkII LFOs
- EXS24 mkII envelope overview
- EXS24 mkII modulation reference
- EXS24 mkII Instrument Editor window
- EXS24 mkII preferences
- EXS24 mkII memory management
- Chapter 10: External Instrument
- Chapter 11: Klopfgeist
- Chapter 12: Retro Synth
- Retro Synth overview
- Retro Synth Analog oscillator controls
- Retro Synth Sync oscillator controls
- Retro Synth Table oscillator controls
- Retro Synth FM oscillator controls
- Retro Synth filter controls
- Retro Synth amp and effect controls
- Retro Synth modulation controls
- Retro Synth global and controller settings
- Retro Synth extended parameters
- Chapter 13: Sculpture
- Sculpture overview
- Sculpture interface
- Sculpture string parameters
- Sculpture objects parameters
- Sculpture pickups parameters
- Sculpture global parameters
- Sculpture amplitude envelope parameters
- Use Sculpture’s Waveshaper
- Sculpture filter parameters
- Sculpture delay effect parameters
- Sculpture Body EQ parameters
- Sculpture output parameters
- Sculpture surround range and diversity
- Sculpture modulation controls
- Sculpture morph parameters
- Define Sculpture MIDI controllers
- Sculpture tutorials
- Chapter 14: Ultrabeat
- Ultrabeat overview
- Ultrabeat interface
- Ultrabeat Assignment section
- Ultrabeat Synthesizer section overview
- Ultrabeat sound sources
- Ultrabeat oscillator overview
- Ultrabeat oscillator 1 phase oscillator mode
- Use Ultrabeat oscillator 1 FM mode
- Use Ultrabeat oscillator 1 side chain mode
- Use Ultrabeat oscillator 2 phase oscillator mode
- Basic waveform characteristics
- Use Ultrabeat oscillator 2 sample mode
- Use Ultrabeat oscillator 2 model mode
- Ultrabeat ring modulator
- Ultrabeat noise generator
- Use Ultrabeat’s filter section
- Ultrabeat distortion circuit
- Ultrabeat Output section
- Ultrabeat modulation
- Ultrabeat step sequencer
- Ultrabeat step sequencer overview
- Step sequencer basics
- Ultrabeat step sequencer interface
- Ultrabeat global sequencer controls
- Ultrabeat pattern controls
- Use Ultrabeat’s swing function
- Ultrabeat Step grid
- Automate parameters in Ultrabeat’s step sequencer
- Export Ultrabeat patterns as MIDI regions
- MIDI control of Ultrabeat’s step sequencer
- Ultrabeat tutorials
- Chapter 15: Vintage B3
- Chapter 16: Vintage Clav
- Chapter 17: Vintage Electric Piano
- Appendix A: Legacy instruments
- Appendix B: Synthesizer Basics
Chapter 9 EXS24 mkII 162
Convert ReCycle les to sampler instruments
ReCycle, a sample editing program from Propellerhead Software, can generate a number of le
types that can be read by Logic Pro and EXS24 mkII.
ReCycle separates sample material into small segments called slices, based on waveform peaks,
or transients, in the audio le. In this way, ReCycle is able to split an audio le into musically
relevant slices. The timing of these slices—in a drum loop, for example—is also mapped to an
automatically generated region in Logic Pro.
EXS24 mkII supports the following ReCycle le types:
•
Old ReCycle le: These les have the .rcy sux, and the abbreviation for this le type is RCSO.
These les are no longer commonly used.
•
Old ReCycle export le: These les have the .rex sux, and the abbreviation for this le type is
REX. A number of older sample libraries include REX format les.
•
ReCycle 2.0 le: These les have the .rx2 sux, and the abbreviation for this le type is REX2.
These les are used extensively by Propellerhead Reason, and many popular sample libraries
include REX2 format les.
Create a new sampler instrument and assign each ReCycle slice to a zone
1 Choose Instrument > ReCycle Convert > Extract MIDI Region and Make New Instrument in the
Instrument Editor.
2 Select the ReCycle le, and click Open.
3 Enter a velocity factor in the Create MIDI Region dialog.
The velocity factor analyzes the loudness—transient peak—of each slice in the imported ReCycle
le. It then maps this value to a corresponding velocity value for the MIDI note event that is used
to trigger the slice.
•
If you enter a positive value (up to 100), louder slices generate MIDI note events with higher
velocity values.
•
If you enter a negative value, louder slices generate MIDI note events with lower
velocity values.
4 Click OK.
EXS24 mkII generates a zone for each slice of the imported ReCycle le and assigns these zones
to a single group. The new sampler instrument is named after the ReCycle loop. If a sampler
instrument of that name already exists, a number sign (#) and a number are appended to the
name. For example, if you import a ReCycle le named Tricky Backbeat but Tricky Backbeat
already exists as a sampler instrument, the imported instrument would be named Tricky
Backbeat#1, thus ensuring that the lename is unique within the Sampler Instruments folder.
In addition, a MIDI region is generated on the currently selected track, at the current project
position, rounded to whole bars. You use this MIDI region to trigger the imported slices at the
timing dened by the ReCycle le. You can generate new MIDI regions at any time from the
imported sampler instrument (see “Generate a new MIDI region from a ReCycle instrument”), so
you can feel free to modify or delete the region.