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Table Of Contents
- Logic Pro X Instruments
- Contents
- Chapter 1: Drum Kit Designer
- Chapter 2: ES1
- Chapter 3: ES2
- ES2 overview
- ES2 interface
- ES2 sound sources
- ES2 oscillator parameters overview
- ES2 basic oscillator waveforms
- Use pulse width modulation in ES2
- Use frequency modulation in ES2
- Use ring modulation in ES2
- Use ES2 Digiwaves
- Use the ES2 noise generator
- ES2 emulation of detuned analog oscillators
- Stretch tuning in ES2
- Balance ES2 oscillator levels
- ES2 oscillator start points
- Synchronize ES2 oscillators
- ES2 global parameters
- ES2 filter parameters
- ES2 amplifier parameters
- ES2 modulation
- ES2 integrated effects processor
- ES2 macro controls and controller assignments
- ES2 Surround mode
- ES2 extended parameters
- Create random ES2 sound variations
- ES2 tutorials
- Chapter 4: EFM1
- Chapter 5: ES E
- Chapter 6: ES M
- Chapter 7: ES P
- Chapter 8: EVOC 20 PolySynth
- EVOC 20 PolySynth and vocoding
- EVOC 20 PolySynth interface
- EVOC 20 PolySynth analysis parameters
- EVOC 20 PolySynth (U/V) detection parameters
- EVOC 20 PolySynth synthesis parameters
- EVOC 20 PolySynth formant filter
- EVOC 20 PolySynth modulation parameters
- EVOC 20 PolySynth output parameters
- EVOC 20 PolySynth performance tips
- Vocoder history
- EVOC 20 block diagram
- Chapter 9: EXS24 mkII
- EXS24 mkII overview
- Sampler instruments
- EXS24 mkII Parameter window
- EXS24 mkII Parameter window overview
- Sampler Instruments pop-up menu
- EXS24 mkII global parameters
- EXS24 mkII pitch parameters
- EXS24 mkII filter parameters
- EXS24 mkII output parameters
- EXS24 mkII extended parameters
- EXS24 mkII modulation overview
- EXS24 mkII modulation router
- EXS24 mkII LFOs
- EXS24 mkII envelope overview
- EXS24 mkII modulation reference
- EXS24 mkII Instrument Editor window
- EXS24 mkII preferences
- EXS24 mkII memory management
- Chapter 10: External Instrument
- Chapter 11: Klopfgeist
- Chapter 12: Retro Synth
- Retro Synth overview
- Retro Synth Analog oscillator controls
- Retro Synth Sync oscillator controls
- Retro Synth Table oscillator controls
- Retro Synth FM oscillator controls
- Retro Synth filter controls
- Retro Synth amp and effect controls
- Retro Synth modulation controls
- Retro Synth global and controller settings
- Retro Synth extended parameters
- Chapter 13: Sculpture
- Sculpture overview
- Sculpture interface
- Sculpture string parameters
- Sculpture objects parameters
- Sculpture pickups parameters
- Sculpture global parameters
- Sculpture amplitude envelope parameters
- Use Sculpture’s Waveshaper
- Sculpture filter parameters
- Sculpture delay effect parameters
- Sculpture Body EQ parameters
- Sculpture output parameters
- Sculpture surround range and diversity
- Sculpture modulation controls
- Sculpture morph parameters
- Define Sculpture MIDI controllers
- Sculpture tutorials
- Chapter 14: Ultrabeat
- Ultrabeat overview
- Ultrabeat interface
- Ultrabeat Assignment section
- Ultrabeat Synthesizer section overview
- Ultrabeat sound sources
- Ultrabeat oscillator overview
- Ultrabeat oscillator 1 phase oscillator mode
- Use Ultrabeat oscillator 1 FM mode
- Use Ultrabeat oscillator 1 side chain mode
- Use Ultrabeat oscillator 2 phase oscillator mode
- Basic waveform characteristics
- Use Ultrabeat oscillator 2 sample mode
- Use Ultrabeat oscillator 2 model mode
- Ultrabeat ring modulator
- Ultrabeat noise generator
- Use Ultrabeat’s filter section
- Ultrabeat distortion circuit
- Ultrabeat Output section
- Ultrabeat modulation
- Ultrabeat step sequencer
- Ultrabeat step sequencer overview
- Step sequencer basics
- Ultrabeat step sequencer interface
- Ultrabeat global sequencer controls
- Ultrabeat pattern controls
- Use Ultrabeat’s swing function
- Ultrabeat Step grid
- Automate parameters in Ultrabeat’s step sequencer
- Export Ultrabeat patterns as MIDI regions
- MIDI control of Ultrabeat’s step sequencer
- Ultrabeat tutorials
- Chapter 15: Vintage B3
- Chapter 16: Vintage Clav
- Chapter 17: Vintage Electric Piano
- Appendix A: Legacy instruments
- Appendix B: Synthesizer Basics
Chapter 3 ES2 103
Create ES2 sounds with templates
ES2 sound design with templates
There are a number of tutorial templates that you can open from the Settings pop-up menu
(choose the Tutorial Settings folder).
This programming tour of the ES2 is included as a part of the toolbox to help you learn the ES2’s
architecture through experimentation with these template sounds.
As you become more familiar with ES2 functions and parameters, you can create your own
templates to use as starting points when designing new sounds.
ES2 Slapped StratENV setting
The target of this setting is the sound of a Stratocaster, with the switch between bridge and
middle pickup in the middle position—in phase. It attempts to emulate the noisy twang
typical of this sound’s characteristics. This might be a useful template for emulations of fretted
instruments, harpsichords, clavinets, and so on.
Take a look at the sound’s architecture:
Osc 1 and Osc 3 provide the basic wave combination within the Digiwave eld. Changing the
Digiwaves of both in combination delivers a huge number of basic variations—some also work
pretty well for electric piano-type keyboard sounds.
Osc 2 adds harmonics with its synced waveform, so you should only vary its pitch or sync
waveform. There are a couple of values that can be changed here, which will give you a much
stronger, more balanced signal.
An old trick, which delivers a punchy attack, was used—to create an eect that the use of a
naked wave wouldn’t deliver, even with the best and fastest lters available: You use an envelope
(in this case, Env 1) for a quick “push” of a wavetable’s window—or all wavetables together, where
it makes sense.
Set up Envelope 1’s decay time for this short push by moving the wave selectors for all
oscillators. (Although it makes no sense to do this on the synced sawtooth oscillator, Osc 2, use
the envelope trick regardless.) This allows you to vary the punchiness of the content between:
•
Envelope 1’s contribution to the overall attack noise and changing decay length—a short
decay results in a peak, a long decay results in a growl, as Envelope 1 reads a couple of waves
from the wavetable.
•
Modulation destination—you can always assign this to each of the oscillators separately.
•
Start point—you vary the wave window start with minimum and maximum control of EG1/
Osc. waves modulation: negative values for a start wave before the selected wave, positive
values for a start wave from a position behind the selected wave that rolls the table back.
Feel free to experiment with this wavetable-driving trick. The growl eect works well for brass
sounds, and some organs absolutely shine with a little click, courtesy of a wavetable push.
Envelope 2, which controls the lter, provides a slight attack when used for “slapped”
characteristics. Setting it to the fastest value eliminates the wah-like attack, while retaining
the punch.
For playing purposes, you’ll nd that LFO 2 is used as a real-time source for vibrato. It is assigned
to the mod wheel and pressure. Feel free to change the wheel and pressure settings