X
Table Of Contents
- Logic Pro X Instruments
- Contents
- Chapter 1: Drum Kit Designer
- Chapter 2: ES1
- Chapter 3: ES2
- ES2 overview
- ES2 interface
- ES2 sound sources
- ES2 oscillator parameters overview
- ES2 basic oscillator waveforms
- Use pulse width modulation in ES2
- Use frequency modulation in ES2
- Use ring modulation in ES2
- Use ES2 Digiwaves
- Use the ES2 noise generator
- ES2 emulation of detuned analog oscillators
- Stretch tuning in ES2
- Balance ES2 oscillator levels
- ES2 oscillator start points
- Synchronize ES2 oscillators
- ES2 global parameters
- ES2 filter parameters
- ES2 amplifier parameters
- ES2 modulation
- ES2 integrated effects processor
- ES2 macro controls and controller assignments
- ES2 Surround mode
- ES2 extended parameters
- Create random ES2 sound variations
- ES2 tutorials
- Chapter 4: EFM1
- Chapter 5: ES E
- Chapter 6: ES M
- Chapter 7: ES P
- Chapter 8: EVOC 20 PolySynth
- EVOC 20 PolySynth and vocoding
- EVOC 20 PolySynth interface
- EVOC 20 PolySynth analysis parameters
- EVOC 20 PolySynth (U/V) detection parameters
- EVOC 20 PolySynth synthesis parameters
- EVOC 20 PolySynth formant filter
- EVOC 20 PolySynth modulation parameters
- EVOC 20 PolySynth output parameters
- EVOC 20 PolySynth performance tips
- Vocoder history
- EVOC 20 block diagram
- Chapter 9: EXS24 mkII
- EXS24 mkII overview
- Sampler instruments
- EXS24 mkII Parameter window
- EXS24 mkII Parameter window overview
- Sampler Instruments pop-up menu
- EXS24 mkII global parameters
- EXS24 mkII pitch parameters
- EXS24 mkII filter parameters
- EXS24 mkII output parameters
- EXS24 mkII extended parameters
- EXS24 mkII modulation overview
- EXS24 mkII modulation router
- EXS24 mkII LFOs
- EXS24 mkII envelope overview
- EXS24 mkII modulation reference
- EXS24 mkII Instrument Editor window
- EXS24 mkII preferences
- EXS24 mkII memory management
- Chapter 10: External Instrument
- Chapter 11: Klopfgeist
- Chapter 12: Retro Synth
- Retro Synth overview
- Retro Synth Analog oscillator controls
- Retro Synth Sync oscillator controls
- Retro Synth Table oscillator controls
- Retro Synth FM oscillator controls
- Retro Synth filter controls
- Retro Synth amp and effect controls
- Retro Synth modulation controls
- Retro Synth global and controller settings
- Retro Synth extended parameters
- Chapter 13: Sculpture
- Sculpture overview
- Sculpture interface
- Sculpture string parameters
- Sculpture objects parameters
- Sculpture pickups parameters
- Sculpture global parameters
- Sculpture amplitude envelope parameters
- Use Sculpture’s Waveshaper
- Sculpture filter parameters
- Sculpture delay effect parameters
- Sculpture Body EQ parameters
- Sculpture output parameters
- Sculpture surround range and diversity
- Sculpture modulation controls
- Sculpture morph parameters
- Define Sculpture MIDI controllers
- Sculpture tutorials
- Chapter 14: Ultrabeat
- Ultrabeat overview
- Ultrabeat interface
- Ultrabeat Assignment section
- Ultrabeat Synthesizer section overview
- Ultrabeat sound sources
- Ultrabeat oscillator overview
- Ultrabeat oscillator 1 phase oscillator mode
- Use Ultrabeat oscillator 1 FM mode
- Use Ultrabeat oscillator 1 side chain mode
- Use Ultrabeat oscillator 2 phase oscillator mode
- Basic waveform characteristics
- Use Ultrabeat oscillator 2 sample mode
- Use Ultrabeat oscillator 2 model mode
- Ultrabeat ring modulator
- Ultrabeat noise generator
- Use Ultrabeat’s filter section
- Ultrabeat distortion circuit
- Ultrabeat Output section
- Ultrabeat modulation
- Ultrabeat step sequencer
- Ultrabeat step sequencer overview
- Step sequencer basics
- Ultrabeat step sequencer interface
- Ultrabeat global sequencer controls
- Ultrabeat pattern controls
- Use Ultrabeat’s swing function
- Ultrabeat Step grid
- Automate parameters in Ultrabeat’s step sequencer
- Export Ultrabeat patterns as MIDI regions
- MIDI control of Ultrabeat’s step sequencer
- Ultrabeat tutorials
- Chapter 15: Vintage B3
- Chapter 16: Vintage Clav
- Chapter 17: Vintage Electric Piano
- Appendix A: Legacy instruments
- Appendix B: Synthesizer Basics
Chapter 3 ES2 100
Create ES2 oscillator sync sounds
If you select the synced square and sawtooth waveforms for oscillators 2 and 3, they are
synchronized with oscillator 1. In the Sync Start setting, only oscillator 2 is audible, and
oscillator 3 is switched o.
Typical sync sounds feature dynamic frequency sweeps over wide frequency ranges. These
frequency modulations (the sweeps) can be applied in various ways.
Enhance the Sync Start setting
Do the following:
m Try the pre-programmed pitch modulation, assigned to the modulation wheel rst.
m In the second router channel, an envelope pitch modulation has been preprogrammed
(target = Pitch 2, Source = Env 1). Setting the minimum value to 1.0 results in a typical sync
envelope. Also check out shorter Decay Times for Envelope 1.
m To avoid a sterile, lifeless sound (after the decay phase of the envelope), you may also want
to modulate the oscillator frequency with an LFO. Use the third router channel, and set the
minimum modulation applied by LFO 1 to about 0.50.
m Substitute the synchronized square wave with the synced sawtooth wave, and see if you like
the results.
Note: Pulse width modulation is also available via the synchronized square wave of oscillators 2
and 3. A modulation of the wave parameters of these two oscillators results in a PWM when the
synced square wave is selected.
Vector synthesis in the ES2
This tutorial provides some hints for Vector Envelope programming.
Familiarize yourself with the Vector Envelope
In the Vector Start setting, the “mix” of the oscillators is controlled by the Vector Envelope. Each
oscillator has been set to a dierent waveform.
m Switch from the Router view to Vector view.
m In its basic (default) setting, the Vector Envelope has three envelope points. Point 1 is the start
point, point 2 the Sustain point, and point 3 is the target in the release phase. By clicking the
points, you can see that the mix is always set to 100% for oscillator 1, in the Triangle.
m Click point 2, and drag the pointer in the Triangle to oscillator 2. You’ll hear a square wave,
instead of oscillator 1’s sawtooth.
m Engage the Vector Envelope by switching the Solo Point parameter o. When it is switched on,
you hear only the selected point, with no dynamic modulation. When Solo Point is switched o,
you’ll hear the sound moving from saw to square, with every triggered note.
m Alter the preset time of 498 ms between points 1 and 2.
m While holding down Shift, click between points 1 and 2. A new point 2 is created, and the point
formerly known as point 2 becomes point 3. The total time span between point 1 and point 3 is
divided into the times between points 1 and 2, and 2 and 3. The division takes place at the click
location. If you click at the exact midpoint, the new time spans are equal.
m Click the newly created point 2, and then drag its corresponding pointer in the Triangle to
oscillator 2.
m Click point 3, and drag its corresponding pointer in the Triangle to oscillator 3. Listen to the three
oscillators morphing from sawtooth to square to a triangular wave at the nal Sustain point.