10.6

Table Of Contents
610Logic Pro Instruments
7. Set Resonance to 0.30.
8. Set the attack time of Env3 to 0. Use the Decay time of Env3 to shape the sound of the
filtered bass drum.
9. You may also choose to control the filter resonance with an envelope. Make sure you
dedicate a single envelope to this function (in this case, use Env2 as a Mod source
for Res). Choose a Mod amount for Res of about 0.80. Select a longer decay time in
Env2 than in Env3 and listen carefully to the fatter and more atonal bass drum sound
achieved through this Res modulation (due to the higher filter resonance).
Note: The bass drum described in the above example is listed as Kick 2 in the Tutorial Kit,
at a pitch of C#1. It also features an interesting EQsetting, as described in “Add body and
bite to your kick drum”.
Add body and bite to your kick drum
In Logic Pro, do any of the following:
Add some bass to your sound:
Use the Kick 2 filtered bass drum sound as a starting point, and try out the remaining
parameters in the phase oscillator. You will discover that high saturation values make
the sound rounder and add more bass, for example. The character of the example is
beginning to head in the direction of a TR-909.
Enhance the attack transients of your sound:
To get even closer to the TR-909, use an EQsetting as shown in the following figure.
Note that the low frequency pressure point around 60Hz (in the red area on the
EQgraph) as well as the assertive punch or kick (the blue area starting at 460Hz and
up) of a 909 bass drum are strengthened. (This EQsetting is already part of the Kick 2
setting.)
Use envelopes to change the color of your sound: