10.6

Table Of Contents
536Logic Pro Instruments
7. Drag the LoCut slider to 200Hz and the HiCut slider to 1600Hz.
8. Now adjust the overall level of the effect—try setting the Wet Level knob to a value of 45%.
9. Vary the stereo position and rhythmical structure of the delay, by moving the small light
blue diamond around the Delay Pad.
10. Save this setting as Fretless Chorus+Wet Delay.
Advanced Sculpture tutorial: synthesizer sounds
Logic Pro Sculpture synthetic sound programming
The Electric bass programming in Logic Pro Sculpture section covers programming of
natural bass sounds by authentically reproducing the real physical interaction that occurs
between a string and the exciting agent that acts upon it. While producing such lifelike
models is undoubtedly a forte of the Sculpture architecture, its sonic capabilities extend to
the creation of very different sounds as well.
Sculpture contains a number of functions you can use to create new and novel synthesized
sounds. This includes the Morph Pad, which can be automated, as well as recordable and
programmable envelopes that can be used in a rhythmic context. See Create morphed
sounds in Sculpture.
Such features are usually unnecessary when reproducing natural bass sounds, because no
electric bass that exists can alter the tonal characteristics of the string during the decay
phase of a note—perhaps from wood to metal—and rhythmically synchronize this change
to the tempo of the project. These functions are useful, however, when creating sustained,
atmospheric sounds where slow and interesting modulations help them come alive. See
Create a sustained synthesizer sound in Sculpture.
Create a sustained synthesizer sound in Logic Pro Sculpture
First, load the default setting—the very simple sound consisting of a plucked string that
vibrates and fades away. This sound needs some drastic changes to become a sustained or
extended pad sound.
Examine the three objects. Notice that only Object1 is active, and acts on the string with
an Impulse object type: the string is briefly excited when the note is played, then the
sound decays. A sustained pad sound requires an exciting agent that constantly acts upon
the string. The appropriate object types are Bow or Bow wide (the string is played with
either short bow strokes or long, extended bow strokes), Noise (excited by a random noise
signal), or Blow (excited by being blown—much like a clarinet or flute).
Test the above mentioned object types one after the other. Drag the Object1 Pickup slider,
responsible for the exact position of the exciting agent, up and down the string while you’re
playing. You will come to two conclusions:First, the sound is now sustained for as long
as you hold down a key. Second, dragging the Object1 slider with the Bow type selected
results in the most pronounced sonic changes. This setting promises the most rewarding
possibilities for varying the sound, and that’s why this type has been chosen.
The sonic variations created by the Bow type are very appealing when the virtual bow
stroke is moved along the string. You can control this movement by using an envelope, thus
creating the foundation of your pad sound.
It makes more sense and is more convenient to record the envelope rather than program it,
even if it is easy to program it with the graphic display.