10.6

Table Of Contents
515Logic Pro Instruments
Tip: Play notes or chords adjusting parameters, so you can hear what each
parameter is doing to the sound. You probably notice some intermodulations that are
introduced when you’re playing chords. Apart from the pitch differences between notes
in the chord, this is a result of the interactions between each voice being produced by
Sculpture. These slight variations between each voice—or string—and their harmonic
interactions with each other are not dissimilar to the harmonic interactions of a violin
section in an orchestra—even when playing identical lines.
Create a percussion sound in Sculpture
Percussive sounds, such as drums, tend to share a similar type of envelope. They contain
a strike element, where most of the sonic character is exhibited, followed by a short decay
phase. The release phase varies, depending on the instrument itself—a snare drum as
opposed to a woodblock, for example—and depending on the ambient space it is placed
in—a cavern, a bathroom, and so on.
1. In Logic Pro, load the #default (or your vanilla) setting file.
2. Set Object1 type to Strike.
3. Activate Object2, and set its type to Disturb 2-sided.
4. Set Object2 Gate mode to Always.
5. Object1 Strength should be about 0.84.
6. Object2 Strength should be about 0.34.
7. Drag the Media Loss slider up and down while playing to hear its effect. Find a suitable
setting.
8. Similarly, you can change the Material Pad ball position—although its effect on the
overall tone of the sound is heavily reliant on the Media Loss value.
9. Activate the BodyEQ and Filter, then adjust the settings to taste.
10. Choose Save Setting As from the Settings pop-up menu and save the setting with a new
name.
Logic Pro Sculpture stringed instrument programming
The tasks outlined in this section provide programming guidelines, tips, tricks, and
information to assist you in creating stringed instrument sounds in Sculpture.
Create a bass sound in Sculpture
1. In Logic Pro, load the #default (or your vanilla) setting file.
2. Choose the +1 Oct. parameter from the Transpose pop-up menu at the top of the
interface, and play a few notes around C2.
The general color of an acoustic bass is already there
3. You can certainly drag the ball on the Material Pad toward the Nylon corner, but first
choose Pick from the Object1 Type pop-up menu.
4. Play your keyboard, and adjust the ball position while doing so.
5. Take a look at the Strength, Variation, Timbre, and VeloSens parameters of Object1, and
adjust each in turn, to taste.
6. You may also want to adjust the amplitude envelope Release parameter (the vertical
Rslider in the section to the right of the circular Material Pad).