10.6

Table Of Contents
511Logic Pro Instruments
How is the instrument played?
Is it bowed, blown, struck, or plucked?
Are there other elements that form part of the instrument sound?
Changes in lip pressure and mouth position with brass and wind instruments
Breath or mechanical noises
Momentary pitch changes—for example, when fingers are pressed into a fretboard,
or when a string is plucked
Momentary tonal or level changes—such as when brass players are running out of
breath, or fluttering the valves
After you mentally, or physically, construct a list of properties, try to emulate each
component that contributes to the sound character. This is what component modeling is
all about.
Before you begin, it should be stressed that the examples discussed in the subtopics
provide one or two approaches to the task at hand. There are many ways to model each
component of the sound. With this in mind, consider the following:
Experiment with the suggested parameters to create your own versions of sounds.
Use your own parameter values if the supplied values don’t match your ideal bass
sound, for example.
Subtle changes—particularly to Keyscale parameters—result in more controlled
sounds. Take your time, and try everything as you follow the examples.
Make use of other user settings, and the factory settings—either as a starting point
for your own sounds or as an object of study. Looking at existing settings provides
an insight into how the sound was created. Enable and disable different parameters
to see what each does.
Have fun and take risks—you can’t break anything.
Create acoustic instruments in Logic Pro Sculpture
The tasks outlined in this section provide programming guidelines, tips, tricks, and
information to assist you in creating particular types of acoustic instrument sounds in
Sculpture.
Create a bell sound in Sculpture
At a basic level, bell-like sounds are quite easy to produce with Sculpture. The creation of
truly interesting bells involves a little more effort, but the harmonic richness and detuning
during the decay/release phase makes all the difference.
1. In Logic Pro, load the #default (or your vanilla) setting file.
2. Choose Strike from the Object1 Type pop-up menu.
3. Drag the Material Pad ball to the very bottom of the pad, and place it halfway between
Steel and Glass. Play a few notes, and notice that the sound is already more bell-like.
4. Drag the Media Loss slider nearly all the way down. Again play a few notes, and you’ll
hear that the release phase of the sound is considerably longer.
5. Drag the Resolution slider all the way to the right.
6. Drag the PickupA slider to about halfway (0.48).