10.6

Table Of Contents
275Logic Pro Instruments
Create percussive synthesizer and bass sounds with two filter decay phases in ES2
As with the Vector Kick setting, the Vector Perc Synth setting uses the Vector Envelope to
control the filter cutoff frequency, with two independently adjustable decay phases. This
would not be possible with a conventional ADSR envelope generator.
In Logic Pro, try creating further percussive synthesizers and basses by varying these
parameters:
Vector Envelope Time 1 > 2 (= Decay 1)
Vector Envelope Time 2 > 3 (= Decay 2)
Vector Time Scaling
Points 1, 2, and 3 (= Cutoff Frequency) in the Planar Pad
Waveforms (choosing other waveforms)
Create ES2 sounds with templates
Logic Pro ES2 sound design with templates
There are a number of tutorial templates that you can open from the Settings pop-up menu
(choose the Tutorial Settings folder).
This programming tour of the ES2 is included as a part of the toolbox to help you learn the
ES2 architecture through experimentation with these template sounds.
As you become more familiar with ES2 functions and parameters, you can create your own
templates to use as starting points when designing new sounds.
Logic Pro ES2 Slapped StratENV setting
The target of this setting is the sound of a Stratocaster, with the switch between bridge
and middle pickup in the middle position—in phase. It attempts to emulate the noisy twang
typical of this sound. This might be a useful template for emulations of fretted instruments,
harpsichords, clavinets, and so on.
Take a look at the sound architecture:
Osc1 and Osc3 provide the basic wave combination within the Digiwave field. Changing
the Digiwaves of both in combination delivers a huge number of basic variations—some
also work pretty well for electric piano-type keyboard sounds.
Osc2 adds harmonics with its synced waveform, so you should only vary its pitch or
sync waveform. There are a couple of values that can be changed here to attain a much
stronger, more balanced signal.
An old trick, which delivers a punchy attack, was used—to create an effect that the use of
a naked wave wouldn’t deliver, even with the best and fastest filters available:You use an
envelope (in this case, Env1) for a quick “push” of a wavetable window—or all wavetables
together, where it makes sense.