10.6

Table Of Contents
154Logic Pro Instruments
To delete an existing warp marker, double-click its handle.
If your sounds are single notes, the placement of the five default warp markers usually
delivers good results when morphing. You may want to change the position of marker 2,
placing it at the point where it sounds like the end of the attack for each sound. This can
produce a more convincing morph between sounds with contrasting attack qualities.
If your sounds consist of multiple events such as musical phrases, drum loops, or a spoken
sentence, you may find it useful to create additional warp markers. If you are morphing
between two voices speaking the same sentence, placing a warp marker at the start of
each word helps to preserve the integrity of each word during the morph. You must make
sure the same numbered warp marker is at the start of the same word in each sentence.
If you are morphing between musical phrases or drum loops with different grooves or
timing nuances, placing a warp marker on every beat, half beat, or quarter beat helps you
to achieve a smoother morph.
Explore source morphing options and controls in Alchemy
This tutorial makes use of the Morph Example preset, which you should load from the
Name bar. The preset contains acoustic guitar, kalimba, a sustained solo vocal, and synth
brass samples. Additive + formant was used as the import method because the content
contains more pitched info than noise, and this also allows access to the additive harmonic
controls. This basic material provides enough scope to go in a number of directions.
Play the keyboard while changing parameters to get a feel for what each does.
1. In Logic Pro, click the Advanced button to view all parameters. Click the A/B/C/D
buttons, in turn, to look at parameter settings for all four sources.
Note that PVar is set to zero for all sources. This isn’t always useful, but for this
particular preset, no pitch variations are required.
2. Solo each source, in turn, and play a few notes, then unsolo before moving to the next
source. This will give you a better understanding of the way the sound is constructed.
3. Click the Morph button at the left, and note the active Morph XY and Elements buttons.
Experiment with the X and Y parameters, using either the points in the display or the X
and Y knobs for the Additive, Pitch, Formant, and Envelope parameters.