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Table Of Contents
Appendix Legacy eects 279
GoldVerb reverb parameters
GoldVerb provides the following reverb parameters.
GoldVerb reverb parameters
Initial Delay slider and eld: Drag to set the time between the original signal and the diuse
reverb tail. If you are trying to attain a natural-sounding, harmonic reverb, the transition
between the early reections and the reverb tail should be as smooth and seamless as
possible. Set the Initial Delay parameter so that it is as long as possible, without a noticeable
gap between the early reections and the reverb tail.
Spread slider and eld: Drag to control the width of the reverb’s stereo image. At 0%, the eect
generates a monaural reverb. At 200%, the stereo base is articially expanded.
High Cut knob and eld: Rotate to lter frequencies above the set value from the reverb signal.
Uneven or absorbent surfaces—wallpaper, wood paneling, carpets, and so on, tend to reect
lower frequencies better than higher frequencies. The High Cut lter mimics this eect. If you
set the High Cut lter to its maximum value, the reverb will sound as if it is reecting o stone
or glass.
Density knob and eld: Rotate to control the density of the diuse reverb tail. Ordinarily you
want the signal to be as dense as possible. In rare instances, however, a high Density value
can color the sound, which you can x by reducing the Density knob value. Conversely, if you
select a Density value that is too low, the reverb tail will sound grainy.
Reverb Time knob and eld: Rotate to set the time it takes for the reverb level to drop by
60 dB—often indicated as RT60. Most natural rooms have a reverb time somewhere in the
range of 1 to 3 seconds. This time is reduced by absorbent surfaces, such as carpet and
curtains, and soft or dense furnishings, such as sofas, armchairs, cupboards, and tables. Large
empty halls or churches have reverb times of up to 8 seconds, with some cavernous or
cathedral-like venues extending beyond that.
Diusion slider and eld (Extended Parameters area): Sets the diusion of the reverb tail. High
Diusion values represent a regular density, with few alterations in level, times, and panorama
position over the course of the diuse reverb signal. Low Diusion values result in the
reection density becoming irregular and grainy. This also aects the stereo spectrum. As with
Density, nd the best balance for the signal.