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Table Of Contents
- Logic Pro X Effects
- Contents
- Chapter 1: Amps and pedals
- Chapter 2: Delay effects
- Chapter 3: Distortion effects
- Chapter 4: Dynamics processors
- Chapter 5: Equalizers
- Chapter 6: Filter effects
- Filter effects overview
- AutoFilter
- EVOC 20 Filterbank
- EVOC 20 TrackOscillator
- EVOC 20 TrackOscillator overview
- Vocoder overview
- EVOC 20 TrackOscillator interface
- EVOC 20 TrackOscillator analysis in parameters
- Use EVOC 20 TrackOscillator analysis in
- EVOC 20 TrackOscillator U/V detection parameters
- EVOC 20 TrackOscillator synthesis in parameters
- EVOC 20 TrackOscillator oscillators
- EVOC 20 TrackOscillator formant filter
- EVOC 20 TrackOscillator modulation
- EVOC 20 TrackOscillator output parameters
- Fuzz-Wah
- Spectral Gate
- Chapter 7: Imaging processors
- Chapter 8: Metering tools
- Chapter 9: MIDI plug-ins
- Chapter 10: Modulation effects
- Chapter 11: Pitch effects
- Chapter 12: Reverb effects
- Chapter 13: Space Designer convolution reverb
- Chapter 14: Specialized effects and utilities
- Chapter 15: Utilities and tools
- Appendix: Legacy effects
Appendix Legacy eects 279
GoldVerb reverb parameters
GoldVerb provides the following reverb parameters.
GoldVerb reverb parameters
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Initial Delay slider and eld: Drag to set the time between the original signal and the diuse
reverb tail. If you are trying to attain a natural-sounding, harmonic reverb, the transition
between the early reections and the reverb tail should be as smooth and seamless as
possible. Set the Initial Delay parameter so that it is as long as possible, without a noticeable
gap between the early reections and the reverb tail.
•
Spread slider and eld: Drag to control the width of the reverb’s stereo image. At 0%, the eect
generates a monaural reverb. At 200%, the stereo base is articially expanded.
•
High Cut knob and eld: Rotate to lter frequencies above the set value from the reverb signal.
Uneven or absorbent surfaces—wallpaper, wood paneling, carpets, and so on, tend to reect
lower frequencies better than higher frequencies. The High Cut lter mimics this eect. If you
set the High Cut lter to its maximum value, the reverb will sound as if it is reecting o stone
or glass.
•
Density knob and eld: Rotate to control the density of the diuse reverb tail. Ordinarily you
want the signal to be as dense as possible. In rare instances, however, a high Density value
can color the sound, which you can x by reducing the Density knob value. Conversely, if you
select a Density value that is too low, the reverb tail will sound grainy.
•
Reverb Time knob and eld: Rotate to set the time it takes for the reverb level to drop by
60 dB—often indicated as RT60. Most natural rooms have a reverb time somewhere in the
range of 1 to 3 seconds. This time is reduced by absorbent surfaces, such as carpet and
curtains, and soft or dense furnishings, such as sofas, armchairs, cupboards, and tables. Large
empty halls or churches have reverb times of up to 8 seconds, with some cavernous or
cathedral-like venues extending beyond that.
•
Diusion slider and eld (Extended Parameters area): Sets the diusion of the reverb tail. High
Diusion values represent a regular density, with few alterations in level, times, and panorama
position over the course of the diuse reverb signal. Low Diusion values result in the
reection density becoming irregular and grainy. This also aects the stereo spectrum. As with
Density, nd the best balance for the signal.