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Table Of Contents
- Logic Pro X Effects
- Contents
- Chapter 1: Amps and pedals
- Chapter 2: Delay effects
- Chapter 3: Distortion effects
- Chapter 4: Dynamics processors
- Chapter 5: Equalizers
- Chapter 6: Filter effects
- Filter effects overview
- AutoFilter
- EVOC 20 Filterbank
- EVOC 20 TrackOscillator
- EVOC 20 TrackOscillator overview
- Vocoder overview
- EVOC 20 TrackOscillator interface
- EVOC 20 TrackOscillator analysis in parameters
- Use EVOC 20 TrackOscillator analysis in
- EVOC 20 TrackOscillator U/V detection parameters
- EVOC 20 TrackOscillator synthesis in parameters
- EVOC 20 TrackOscillator oscillators
- EVOC 20 TrackOscillator formant filter
- EVOC 20 TrackOscillator modulation
- EVOC 20 TrackOscillator output parameters
- Fuzz-Wah
- Spectral Gate
- Chapter 7: Imaging processors
- Chapter 8: Metering tools
- Chapter 9: MIDI plug-ins
- Chapter 10: Modulation effects
- Chapter 11: Pitch effects
- Chapter 12: Reverb effects
- Chapter 13: Space Designer convolution reverb
- Chapter 14: Specialized effects and utilities
- Chapter 15: Utilities and tools
- Appendix: Legacy effects
Appendix Legacy eects 278
GoldVerb early reections parameters
The GoldVerb provides the following Early Reections parameters.
GoldVerb early reections parameters
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Predelay slider and eld: Drag to set the time between the start of the original signal and the
arrival of the early reections.
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Extremely short: Predelay settings can color the sound and make it dicult to pinpoint the
position of the signal source.
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Very long: Predelay settings can be perceived as an unnatural echo and can divorce the
original signal from its early reections, leaving an audible gap between them.
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The optimum: Predelay setting depends on the type of input signal—or more precisely, the
envelope of the input signal. Percussive signals generally require shorter predelays than
signals where the attack fades in gradually. A good working method is to use the longest
possible Predelay value before you start to hear side eects, such as an audible echo. When
you reach this point, reduce the Predelay setting slightly.
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Room Shape slider and eld: Drag to dene the geometric form (the shape) of the room. The
numeric value (3 to 7) represents the number of corners in the room. The graphic display
visually represents this setting.
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Room Size slider and eld: Drag to determine the dimensions of the room. The numeric value
indicates the length of the room’s walls—the distance between two corners.
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Graphic display: Shows changes to Room Size and Room Shape parameters.
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Stereo Base slider and eld: Drag to set the distance between the two virtual microphones that
capture the simulated room signal.
Note: Spacing the microphones slightly farther apart than the distance between two human
ears generally delivers the best, and most realistic, results. This parameter is available only in
stereo instances of the eect.