X
Table Of Contents
- Logic Pro X Effects
- Contents
- Chapter 1: Amps and pedals
- Chapter 2: Delay effects
- Chapter 3: Distortion effects
- Chapter 4: Dynamics processors
- Chapter 5: Equalizers
- Chapter 6: Filter effects
- Filter effects overview
- AutoFilter
- EVOC 20 Filterbank
- EVOC 20 TrackOscillator
- EVOC 20 TrackOscillator overview
- Vocoder overview
- EVOC 20 TrackOscillator interface
- EVOC 20 TrackOscillator analysis in parameters
- Use EVOC 20 TrackOscillator analysis in
- EVOC 20 TrackOscillator U/V detection parameters
- EVOC 20 TrackOscillator synthesis in parameters
- EVOC 20 TrackOscillator oscillators
- EVOC 20 TrackOscillator formant filter
- EVOC 20 TrackOscillator modulation
- EVOC 20 TrackOscillator output parameters
- Fuzz-Wah
- Spectral Gate
- Chapter 7: Imaging processors
- Chapter 8: Metering tools
- Chapter 9: MIDI plug-ins
- Chapter 10: Modulation effects
- Chapter 11: Pitch effects
- Chapter 12: Reverb effects
- Chapter 13: Space Designer convolution reverb
- Chapter 14: Specialized effects and utilities
- Chapter 15: Utilities and tools
- Appendix: Legacy effects
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Legacy eects overview
Legacy eects are included for project compatibility. These plug-ins are inserted when you load a
project (that contains these plug-ins) created with an older Logic Pro version.
You can use these plug-ins or you can replace them with other eect plug-ins available in
Logic Pro.
You cannot directly insert these plug-ins in Logic Pro unless you override the eects
plug-in menu.
Display and insert legacy plug-ins in Logic Pro
1 Press Option, then click a plug-in slot on a channel strip.
The plug-in menu opens, with a Legacy submenu shown below the Utility plug-in submenu.
2 Choose the legacy plug-in that you want to insert from the Legacy submenu.
AVerb
AVerb is a basic reverb eect that employs a single parameter (Density/Time) to control both
the early reections and diuse reverb tail. It is a quick and easy tool for creating a range of
interesting space and echo eects.
AVerb parameters
•
Predelay slider and eld: Drag to determine the time between the source signal and the early
reections of the reverb signal.
•
Reectivity knob and eld: Rotate to dene how reective the imaginary walls, ceiling, and oor
are. In other words, how hard the walls are and what they are made of. Glass, stone, timber,
carpet, and other materials have a dramatic impact on the tone of the reverb.
•
Room Size knob and eld: Rotate to dene the dimensions of simulated rooms.
•
Density/Time slider and eld: Drag to determine both the density and duration of the reverb.
•
Low values generate clearly discernible early reection clusters, resulting in an echo.
•
High values result in a more reverb-like eect.
•
Mix slider and eld: Drag to set the balance between the eect (wet) and direct (dry) signals.
Legacy eects
Appendix