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Table Of Contents
- Logic Pro X Effects
- Contents
- Chapter 1: Amps and pedals
- Chapter 2: Delay effects
- Chapter 3: Distortion effects
- Chapter 4: Dynamics processors
- Chapter 5: Equalizers
- Chapter 6: Filter effects
- Filter effects overview
- AutoFilter
- EVOC 20 Filterbank
- EVOC 20 TrackOscillator
- EVOC 20 TrackOscillator overview
- Vocoder overview
- EVOC 20 TrackOscillator interface
- EVOC 20 TrackOscillator analysis in parameters
- Use EVOC 20 TrackOscillator analysis in
- EVOC 20 TrackOscillator U/V detection parameters
- EVOC 20 TrackOscillator synthesis in parameters
- EVOC 20 TrackOscillator oscillators
- EVOC 20 TrackOscillator formant filter
- EVOC 20 TrackOscillator modulation
- EVOC 20 TrackOscillator output parameters
- Fuzz-Wah
- Spectral Gate
- Chapter 7: Imaging processors
- Chapter 8: Metering tools
- Chapter 9: MIDI plug-ins
- Chapter 10: Modulation effects
- Chapter 11: Pitch effects
- Chapter 12: Reverb effects
- Chapter 13: Space Designer convolution reverb
- Chapter 14: Specialized effects and utilities
- Chapter 15: Utilities and tools
- Appendix: Legacy effects
Chapter 13 Space Designer convolution reverb 253
Use Space Designer global parameters
Space Designer’s global parameters aect the overall output or behavior of the eect. See
Space Designer global parameters overview.
The tasks below cover the use of Space Designer’s global parameters.
Use the Space Designer Input slider
The Input slider behaves dierently in stereo or surround congurations. (The slider does not
appear in mono or mono to stereo instances of the eect.)
Stereo Surround
m In stereo instances: Drag the Input slider to determine how a stereo signal is processed.
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Stereo setting (top of slider): The signal is processed on both channels, retaining the stereo
balance of the original signal.
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Mono setting (middle of slider): The signal is processed in mono.
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XStereo setting (bottom of slider): The signal is inverted, with processing for the right channel
occurring on the left, and vice versa.
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In-between positions: A mixture of stereo to mono crossfeed signals is produced.
m In surround instances: Drag the Input slider to determine how much LFE signal is mixed with the
surround channels routed into the reverb.
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Surround Max setting (top of slider): The maximum amount of Low Frequency Eects
(LFE) signal is mixed with the other surround channels.
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Surround 0 setting (bottom of slider): The entire LFE signal is passed through the reverb
unprocessed.
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In-between positions: A mixture of LFE and surround channel information is processed.
Use Space Designer’s latency compensation feature
The complex calculations made by Space Designer take a small amount of time, which results in
a processing delay, or latency, between the direct input signal and the processed output signal.
Note: This compensation feature is not related to latency compensation in the host application;
it occurs entirely within Space Designer.