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Table Of Contents
Chapter 13 Space Designer convolution reverb 253
Use Space Designer global parameters
Space Designer’s global parameters aect the overall output or behavior of the eect. See
Space Designer global parameters overview.
The tasks below cover the use of Space Designers global parameters.
Use the Space Designer Input slider
The Input slider behaves dierently in stereo or surround congurations. (The slider does not
appear in mono or mono to stereo instances of the eect.)
Stereo Surround
m In stereo instances: Drag the Input slider to determine how a stereo signal is processed.
Stereo setting (top of slider): The signal is processed on both channels, retaining the stereo
balance of the original signal.
Mono setting (middle of slider): The signal is processed in mono.
XStereo setting (bottom of slider): The signal is inverted, with processing for the right channel
occurring on the left, and vice versa.
In-between positions: A mixture of stereo to mono crossfeed signals is produced.
m In surround instances: Drag the Input slider to determine how much LFE signal is mixed with the
surround channels routed into the reverb.
Surround Max setting (top of slider): The maximum amount of Low Frequency Eects
(LFE) signal is mixed with the other surround channels.
Surround 0 setting (bottom of slider): The entire LFE signal is passed through the reverb
unprocessed.
In-between positions: A mixture of LFE and surround channel information is processed.
Use Space Designer’s latency compensation feature
The complex calculations made by Space Designer take a small amount of time, which results in
a processing delay, or latency, between the direct input signal and the processed output signal.
Note: This compensation feature is not related to latency compensation in the host application;
it occurs entirely within Space Designer.