X
Table Of Contents
- Logic Pro X Effects
- Contents
- Chapter 1: Amps and pedals
- Chapter 2: Delay effects
- Chapter 3: Distortion effects
- Chapter 4: Dynamics processors
- Chapter 5: Equalizers
- Chapter 6: Filter effects
- Filter effects overview
- AutoFilter
- EVOC 20 Filterbank
- EVOC 20 TrackOscillator
- EVOC 20 TrackOscillator overview
- Vocoder overview
- EVOC 20 TrackOscillator interface
- EVOC 20 TrackOscillator analysis in parameters
- Use EVOC 20 TrackOscillator analysis in
- EVOC 20 TrackOscillator U/V detection parameters
- EVOC 20 TrackOscillator synthesis in parameters
- EVOC 20 TrackOscillator oscillators
- EVOC 20 TrackOscillator formant filter
- EVOC 20 TrackOscillator modulation
- EVOC 20 TrackOscillator output parameters
- Fuzz-Wah
- Spectral Gate
- Chapter 7: Imaging processors
- Chapter 8: Metering tools
- Chapter 9: MIDI plug-ins
- Chapter 10: Modulation effects
- Chapter 11: Pitch effects
- Chapter 12: Reverb effects
- Chapter 13: Space Designer convolution reverb
- Chapter 14: Specialized effects and utilities
- Chapter 15: Utilities and tools
- Appendix: Legacy effects
Chapter 13 Space Designer convolution reverb 247
Space Designer density envelope
The density envelope allows you to control the density of the synthesized impulse response
over time. You can adjust the density envelope numerically in the parameter bar, and you can
edit the Init Level, Ramp Time, and End Level parameters using the techniques described in Edit
Space Designer envelope parameters on page 245.
Note: The density envelope is available only in Synthesized IR mode.
Density envelope parameters
•
Init Level eld: Sets the initial density (the average number of reections in a given period of
time) of the reverb. Lowering the density levels results in audible reections patterns and
discreet echoes.
•
Ramp Time eld: Adjusts the time between the Initial and End Density levels.
•
End Level eld: Sets the density of the reverb tail. If you select an End Level value that is too
low, the reverb tail sounds grainy. The stereo spectrum might also be aected by lower values.
•
Reection Shape slider: Determines the steepness (shape) of early reection clusters as they
bounce o the walls, ceiling, and furnishings of the virtual space. Small values result in clusters
with a sharp contour, and large values result in an exponential slope and a smoother sound.
This is handy when recreating rooms constructed of dierent materials. Reection Shape, in
conjunction with suitable settings for the envelopes, density, and early reection, will assist
you in creating rooms of almost any shape and material.