X
Table Of Contents
- Logic Pro X Effects
- Contents
- Chapter 1: Amps and pedals
- Chapter 2: Delay effects
- Chapter 3: Distortion effects
- Chapter 4: Dynamics processors
- Chapter 5: Equalizers
- Chapter 6: Filter effects
- Filter effects overview
- AutoFilter
- EVOC 20 Filterbank
- EVOC 20 TrackOscillator
- EVOC 20 TrackOscillator overview
- Vocoder overview
- EVOC 20 TrackOscillator interface
- EVOC 20 TrackOscillator analysis in parameters
- Use EVOC 20 TrackOscillator analysis in
- EVOC 20 TrackOscillator U/V detection parameters
- EVOC 20 TrackOscillator synthesis in parameters
- EVOC 20 TrackOscillator oscillators
- EVOC 20 TrackOscillator formant filter
- EVOC 20 TrackOscillator modulation
- EVOC 20 TrackOscillator output parameters
- Fuzz-Wah
- Spectral Gate
- Chapter 7: Imaging processors
- Chapter 8: Metering tools
- Chapter 9: MIDI plug-ins
- Chapter 10: Modulation effects
- Chapter 11: Pitch effects
- Chapter 12: Reverb effects
- Chapter 13: Space Designer convolution reverb
- Chapter 14: Specialized effects and utilities
- Chapter 15: Utilities and tools
- Appendix: Legacy effects
Chapter 9 MIDI plug-ins 165
Note order Variation 1 Variation 2 Variation 3 Variation 4
Outside-in Plays the highest
note, then the
lowest note, then
plays the second
highest and the
second lowest note,
and so on. The
arpeggio restarts
when all keys are
played.
Plays the lowest
note, then the
highest note, then
plays the second
lowest and the
second highest
note, and so on.
The arpeggio
restarts when all
keys are played.
This is an inside-
out variation. The
number of played
keys is divided
by two (rounded
up to the nearest
whole number).
The highest center
note is played, then
the low-center
note, and so on. In
a six-note chord,
the order is 4, 3, 5,
2, 6, 1. The arpeggio
restarts when all
keys are played.
This is an inside-
out variation. The
number of played
keys is divided
by two (rounded
up to the nearest
whole number).
The lowest center
note is played, then
the high-center
note, and so on. In
a six-note chord,
the order is 3, 4, 2,
5, 1, 6. The arpeggio
restarts when all
keys are played.
Random Played note
order is randomly
generated and can
include duplicate
notes.
Played note
order is randomly
generated but
no note is played
twice. The arpeggio
restarts when all
keys are played.
This variation
favors low notes.
Played note
order is randomly
generated and can
include duplicate
notes.
This variation
favors high notes.
Played note
order is randomly
generated and can
include duplicate
notes.
As played Plays all notes in
the order they
were played, then
restarts.
Plays all notes in
the reverse order
they were played,
then restarts.
Plays all notes in
the order they were
played, then plays
notes in reverse
order, doubling the
rst and last played
notes. The arpeggio
restarts once all
notes are played.
Plays all notes in
the order they were
played, then plays
notes in reverse
order, but does
not repeat the rst
and last played
notes. The arpeggio
restarts once all
notes are played.