10.6

Table Of Contents
279Logic Pro Effects
Mod Source buttons: Choose a sine, random, or noise waveform for the LFO.
Smoothing slider and field: Change the shape of the LFO waveform. The random
waveform is smoothed and the sine and noise waveforms are saturated.
Early/Late Mix slider and field: Set the level of early and late reflections. These vary
depending on the Distance parameter value. See main window controls.
Width slider and field: Set the stereo width of the reverb.
Mono Maker on/off button: Turn on to remove stereo information below the frequency
set with the corresponding slider.
Mono Maker slider and field: Set a frequency below which stereo information
is removed. This compensates for perceived level losses in the overall low
frequency range.
Logic Pro ChromaVerb room types
The chosen room type defines the basic color of the reverb and determines the ranges
in which controls operate. It also sets the absorption characteristics of the space and
determines how the Size, Reverb Color, Density, and other parameters behave.
Room Type Description
Room Natural-sounding room with a rapid build-up of dense reflections.
Chamber A punchy reverb that emulates a small to medium room. It has a fast
attack and high echo density with low coloration.
Concert Hall A large space with long delays in the initial sound, a slow build, minimal
high end response, and moderate diffusion build.
Theater A medium to large dry room with medium reflection density.
Synth Hall Wider than the Room model with the sparsest reflections of all room
types.
Digital A medium room with midrange reflection density. It has a slower attack
than the Room model. The decay is brighter and creates a lush-sounding
chorus-like reverb. It has a dense reverb tail, with extended high and low
response.
Dark Room A small to medium sized, dark sounding, less dense room reverb.
Dense Room A small room with a dense reflection pattern that builds very quickly.
Smooth Space Smooth sounding reverb that emulates a medium size space.
Vocal Hall A medium to large, smooth vocal hall with a midrange number of
reflections.
Reflective Hall A medium to large, highly reflective hall reverb with a low reflection
density.
Airy A large space with sparse reflections.
FX - Strange Room A medium space with midrange reflection density and a distinct color.
FX - Bloomy A large space reverb with moderate reflection density that creates
blooming decays.