10.6

Table Of Contents
938Logic Pro User Guide
Output Note: This column is used to set the output note. This is done by either:
Double-clicking the note description and editing the text
Dragging the beam to the right of the output note name
MIDI notes are sent while the value is being changed, allowing you to hear what you’re
doing. Use the Initialize > Output Notes command to match the output notes of the
selected pitches to the input note pitches.
Velocity: Use to set a velocity offset that is added to, or subtracted from, the velocity of
the incoming note. Drag the number vertically to create a velocity offset. You can also
click the specific point on the beam.
To reset all velocity offsets to 0 (no offset), choose Initialize > Output Velocities.
Channel: Use to set the MIDI channel of individual notes. This lets you play individual
sounds from different drum sets in the same sound generator. You normally use the
Base setting, which means that the notes are sent on the channel set in the mapped
instrument’s inspector. If you choose All in the inspector, the channel information of the
incoming notes is used. This is useful if you want to place the mapped instrument after
a multi-instrument or standard instrument in the signal path.
To set all selected notes to Base, choose Initialize > Output Channels.
Cabling Mapped Instruments: You can send individual notes from a mapped instrument
object to (up to) 16 different output cables, allowing you to play sounds from different
sound sources. If you select a cable that doesn’t exist, the note won’t be sent out. The
Initialize > Output Cables command resets all cables to #1 (the top outlet of the mapped
instrument).
Notation Parameters: The last three columns define the notation parameters of
individual notes.
Head: Use to change the note head.
Rel. Pos.: Use to alter the relative position of the note on the staff. The pitch isn’t
altered; only the vertical positioning of the note head on a staff in the Score Editor.
Drag vertically to alter the note position.
Group: As the mapped instrument object is typically used for percussion
instruments, click-holding the Group field opens a pop-up menu of grouped drum
families:Kick, Snare, and so on. MIDI sound modules can have drum sounds mapped
across 127 possible notes, which would result in an interesting staff (to say the
least). Assign several related percussion sounds (tom drums, for example) to the
Toms group to place all related sounds on a single staff line. As with the relative
position, the pitch of grouped notes is not affected by grouping them on a single
line.
To neutralize the settings of the Head, Rel. Pos., and Group parameters, choose
Initialize > Score Parameters.