10.6

Table Of Contents
433Logic Pro User Guide
Use the Slicing algorithm
In Logic Pro, choose Flex Time - Slicing from the Flex pop-up menu.
Slicing cuts the audio material at transient markers, then shifts the audio while playing
each slice at its original speed. No time compression or expansion is applied to the
shifted audio. Any gaps that occur as a result of shifting the audio can be filled using
the decay function. Slicing is a good choice for drums and percussion and comes with
the following parameters:
Fill Gaps: Turns the decay function on or off, allowing you to fill any gaps that occur
between sounds as a result of shifting the audio.
Decay: Sets the decay time between sounds, because no time stretching takes place
to compensate for the gaps.
Slice Length: Shortens each slice by a percentage value. Shortening slices can be
helpful for removing unwanted pre-attack sounds from the following slice, or to
create a gated effect.
You can slice an audio region at transient marker positions, splitting it into separate regions
at each transient marker. You do this by Control-clicking the audio region, then choosing
Slice at Transient Markers from the shortcut menu.
You can also slice an audio region at flex marker positions, splitting it into a separate
regions at each flex marker you have previously placed. You do this by Control-clicking the
audio region, then choosing Slice at Flex Markers from the shortcut menu.
Note: You can use Slice at Transient Markers and Slice at Flex Markers regardless of the
flex algorithm selected.
Use the Rhythmic algorithm
In Logic Pro, choose Flex Time - Rhythmic from the Flex pop-up menu.
Rhythmic time stretches the material, looping audio between slices in order to fill any
gaps. This algorithm is most suitable for material such as rhythmic guitars, keyboard
parts, and AppleLoops. Rhythmic comes with the following parameters:
Loop Length: Sets the length of the looped section at the end of a slice that is used
for time expansion.
Decay: Defines a decay value for the looped area.
Loop Offset: Allows you to move the looped area up to 100ms to the left, preventing
pre-attack sounds from the following transient to appear in the looped and
crossfaded area.