7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 6 Filter 83
FM Int
This knob selects the basic waveform and controls the intensity of FM modulation.
• If set to 0, the FM tone generator is disabled, and a sawtooth wave is generated
instead.
• If set to values higher than 0, the FM tone generator is activated. Higher values result
in a more complex and brighter sound.
FM Ratio
The FM Ratio (value range 0.5 to 3.5) knob defines the ratio between the Carrier and
Modulator frequencies—the frequencies of Oscillators 1 and 2. This setting defines the
basic character of the sound.
With even-numbered values or their multiples, harmonic sounds are produced. With
odd-numbered values or their multiples, inharmonic sounds are produced, which we
perceive as being metallic sounding.
• An FM Ratio of 1.000 produces results resembling a sawtooth waveform.
• An FM Ratio of 2.000 produces results resembling a square wave with a pulse width
of 50%.
• An FM Ratio of 3.000 produces results resembling a square wave with a pulse width
of 33%.
FM Ratio is only relevant if FM Int is not set to 0.
Pitch Quantize
The Pitch Quantize, Root/Scale and Max Track controls, in conjunction with the piano
keys of the onscreen keyboard, control the automatic pitch correction facility (Pitch
Quantize) of the tracking oscillator. Pitch Quantize, in conjunction with the Root/Scale
and Max Track parameters, can be used to constrain the pitch of the tracking oscillator
to a scale or chord. This allows subtle or savage pitch corrections, and can be used
creatively on unpitched material with high harmonic content, such as cymbals and
high-hats. To use pitch quantization, the Strength parameter must be set above a value
of zero, and at least one of the onscreen keyboard keys needs to be activated.