7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 5 Distortion 63
Bitcrusher
Bitcrusher is the ultimate digital distortion box. You can do all kinds of wild stuff with it,
such as recreate the 8-bit sound of the pioneering days of digital audio, create artificial
aliasing by dividing the sample rate, or distort signals so radically that they are
rendered unrecognizable.
Warning: The Bitcrusher can damage your hearing (and speakers) when operated at
high volumes.
The Drive slider boosts the level at the input of the Bitcrusher. Please note that this
tends to excite the clipping stage located at the output of the Bitcrusher as well.
The Resolution knob allows you to reduce the resolution from 24 bits down to 1 bit.
The number of bits is always an exponent of two. The range of available values is
equivalent to the exponents of two that a given sample rate can handle. As an
example, 65,536 different values are possible for 16 bits, whereas at 8 bits, you’re left
with just 256. The sonic image becomes ever more ragged as the values decrease
because the number of sampling errors increases, thus generating more distortion. At
extremely low bit resolutions, the amount of distortion can be greater than the level of
the usable signal.
The Downsampling slider lowers the sample rate. As an example, at a value of 2
(halved), the original 44.1 kHz signal is sampled at a rate of just 22.05 kHz. At a factor of
10, the rate is knocked all the way down to 4.41 kHz.
The Clip Level slider lets you define the point below the normal threshold that you want
the signal to start clipping. The Mode buttons are used to determine whether the signal
peaks that exceed the clip level are Folded, Cut, or Displaced (check out the graphics
on the buttons and the resulting waveform in the display). The kind of clipping that
occurs in standard digital systems is usually closest to that of the center mode (Cut).
Internal distortion may generate clipping similar to the types generated by the other
two modes.