7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
580 Glossary
Beat Mapping track Component of the Global tracks that helps to make a rhythmically
meaningful display of recordings that do not correspond to a strict tempo throughout.
It does this by redefining the bar positions of existing musical events, without
changing their absolute time position, thereby preserving the audible result with its
original timing.
beats per minute See bpm.
bit depth The number of bits a digital recording or digital device uses. The number of
bits in each sample determines the theoretical maximum dynamic range of the audio
data, regardless of sample rate. Also known as bit resolution, word length or bit rate.
bit rate See bit depth
bit resolution See bit depth
blue noise Highpass-filtered white noise, sounds like tape hiss.
boosting The act of raising an audio level.
bounce To process recorded or streamed MIDI and/or Audio Regions with any applied
effects, such as delay or compression, combining them into one audio file. In Logic, you
can choose between Realtime and Offline bouncing. Offline bouncing is faster, but
doesn’t allow you to apply live automation or record real time audio input.
Bounce button You can bounce the output of any Output Object to an audio file by
clicking the Object’s Bounce button. See also bounce.
bpm Abbreviation for beats per minute, a measure of the tempo of musical piece. As
an example: 120 bpm means that in one minute, there will be 120 musical beats
(quarter notes).
bus The term bus is used to describe a send/return routing scheme for audio channels.
In Logic, effects can be sent to/from Bus Objects for processing or submixing tasks.
Bus Object Audio Object in the Environment’s Audio layer. Usually used to route the
signal of an individual send bus to Output Objects. See also bus.
bypass To deactivate a plug-in. Bypassed plug-ins do not drain system resources. In
Logic you can bypass a plug-in by either clicking its Bypass button in the plug-In
window or by Option-clicking on the appropriate plug-in slot.
cable In Logic the term cable is used to describe the virtual cables that represents the
MIDI connection between two Environment Objects.
carrier In FM synthesis, the carrier is the equivalent of an analog synthesizer oscillator
that is producing a sine wave. The carrier frequency is modulated by the modulator.